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Thread: Mighty Mods

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  1. #1
    Jedi Master Member spirit_of_rob's Avatar
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    Mar 2005
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    Default Re: Mighty Mods

    I Didn't realise there was a department of classics at UEA. How long has that department been there?
    Skinner/Modeller for EB


  2. #2

    Default Re: Mighty Mods

    there isnt just part time lecturers like me that teach all manner of things attached to other departments, or after hours courses or whatever...
    DrGary
    Norfolk
    UK

  3. #3
    Has a real big Member Kuni's Avatar
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    Default Re: Mighty Mods

    I think it's one thing to know intricately how Rome works and another thing to translate it into the game.

    The popular modder's approach was to do away with the other roman factions and senate to represent Rome as one faction, like all other factions.

    In the interest of fairness, I agree with this approach. Certainly other nations or confederations of "barbarians" or what have you, had different forms of government or leadership yet they were all represented as one faction.

    But I do quite like the fact that you had several enemies as the head of a Roman family (a major department in the company) - Senate (your boss), other Roman factions (fellow departments), the rest of the world (other companies).

    But again, Rome's struggles versus the rest of the world can also be accurately depicted as one company versus other companies. As the game is limited in how modders can change the game, I'd rather have the limited unit slot resource spread around all the factions instead of giving most to, what it boils down to, just one of several important cultures/factions.
    Last edited by Kuni; 06-06-2007 at 02:55.
    before you ask a RTW modding question make sure you have done these things:

    1. At least read these two stickies in the Modding Questions forum: Introduction and Welcome
    2. used the search function (upper right corner of your screen) to know if your Q has been asked before.
    3. browsed the Modding Answers subforum, and the Scriptorium.


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