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  1. #1
    Grand Duke of Zilch Member supadodo's Avatar
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    Default Re: Quick Guild Question

    Unfortunately, building merchants do not count to the merchant guild. I checked it in the EDG. Only markets and income are taken.
    Weird Facts I have contemplated

    -Thesaurus is not a species of dinosaur.
    -Potassium is not found in potatoes.
    -Its Naples, not Nipples.
    -All roads certainly do not lead to Rome. Does your state highway link you to it?
    - Dog is God spelled backwards but praying to dogs is a bit stupid.
    - Fart is Hydrogen Sulfide with methane and oxygen and is indeed flammable.
    - Igniting a fart is painful.

  2. #2

    Default Re: Quick Guild Question

    Unfortunately, building merchants do not count to the merchant guild. I checked it in the EDG. Only markets and income are taken.


    The guides say you get 10 points for training a merchant. Are they wrong?

  3. #3
    Grand Duke of Zilch Member supadodo's Avatar
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    Default Re: Quick Guild Question

    These is taken from the EDG. I only copied parts where merchant guild is concerned. I've thoroughly checked the EDG.

    ------------------------------------------
    Trigger 0081_Build_Merchants_Wharf
    WhenToTest BuildingCompleted

    Condition SettlementBuildingFinished = merchants_wharf

    Guild merchants_guild s 20
    Guild explorers_guild s 20

    ;------------------------------------------
    Trigger 0082_Build_Warehouse
    WhenToTest BuildingCompleted

    Condition SettlementBuildingFinished = warehouse

    Guild merchants_guild s 25
    Guild explorers_guild s 25
    Guild merchants_guild o 2
    Guild explorers_guild o 2

    ;------------------------------------------
    Trigger 0083_Build_Docklands
    WhenToTest BuildingCompleted

    Condition SettlementBuildingFinished = docklands

    Guild merchants_guild s 30
    Guild explorers_guild s 30
    Guild merchants_guild o 5
    Guild explorers_guild o 5

    ;------------------------------------------
    Trigger 0084_Build_Market
    WhenToTest BuildingCompleted

    Condition SettlementBuildingFinished = market

    Guild merchants_guild s 10

    ;------------------------------------------
    Trigger 0085_Build_Fairground
    WhenToTest BuildingCompleted

    Condition SettlementBuildingFinished = fairground

    Guild merchants_guild s 15

    ;------------------------------------------
    Trigger 0086_Build_Great_Market
    WhenToTest BuildingCompleted

    Condition SettlementBuildingFinished = great_market

    Guild merchants_guild s 20
    Guild merchants_guild o 2

    ;------------------------------------------
    Trigger 0087_Build_Merchants_Quarters
    WhenToTest BuildingCompleted

    Condition SettlementBuildingFinished = merchants_quarter

    Guild merchants_guild s 25
    Guild merchants_guild o 5

    ;------------------------------------------
    Trigger 0088_Make_Trade_Agreement
    WhenToTest FactionTradeAgreementMade


    Guild merchants_guild a 10

    ;------------------------------------------
    Trigger 0089_Successful_Acquisition
    WhenToTest AcquisitionMission

    Condition MissionSucceeded

    Guild merchants_guild a 10

    ;------------------------------------------
    ;------------------------------------------
    Trigger 0101_High_Income1
    WhenToTest FactionTurnStart

    Condition FactionIncome > 1000
    and FactionIncome < 2001

    Guild merchants_guild a 1

    ;------------------------------------------
    Trigger 0102_High_Income2
    WhenToTest FactionTurnStart

    Condition FactionIncome > 2000
    and FactionIncome < 5001

    Guild merchants_guild a 2

    ;------------------------------------------
    Trigger 0103_High_Income3
    WhenToTest FactionTurnStart

    Condition FactionIncome > 5000
    and FactionIncome < 10001

    Guild merchants_guild a 3

    ;------------------------------------------
    Trigger 0104_High_Income4
    WhenToTest FactionTurnStart

    Condition FactionIncome > 10000

    Guild merchants_guild a 4

    ;------------------------------------------
    ;------------------------------------------
    Trigger 0270_Mission_Success_Merchants_Min
    WhenToTest LeaderMissionSuccess

    Condition PaybackID guild_merchants_min

    Guild merchants_guild a 10

    ;------------------------------------------
    Trigger 0271_Mission_Success_Merchants_Mod
    WhenToTest LeaderMissionSuccess

    Condition PaybackID guild_merchants_mod

    Guild merchants_guild a 20

    ;------------------------------------------
    ;------------------------------------------
    Trigger 0274_Mission_Fail_Merchants_Min
    WhenToTest LeaderMissionFailed

    Condition PaybackID guild_merchants_min

    Guild merchants_guild a -10

    ;------------------------------------------
    Trigger 0275_Mission_Fail_Merchants_Mod
    WhenToTest LeaderMissionFailed

    Condition PaybackID guild_merchants_mod

    Guild merchants_guild a -20

    ;------------------------------------------
    Yup, no merchants in there. Before I checked the EDG, I also tried getting a merchant guild by building lots of merchants but with no success.
    Last edited by supadodo; 06-04-2007 at 03:25.
    Weird Facts I have contemplated

    -Thesaurus is not a species of dinosaur.
    -Potassium is not found in potatoes.
    -Its Naples, not Nipples.
    -All roads certainly do not lead to Rome. Does your state highway link you to it?
    - Dog is God spelled backwards but praying to dogs is a bit stupid.
    - Fart is Hydrogen Sulfide with methane and oxygen and is indeed flammable.
    - Igniting a fart is painful.

  4. #4
    Masticator of Oreos Member Foz's Avatar
    Join Date
    Dec 2006
    Posts
    968

    Default Re: Quick Guild Question

    LIES!

    Code:
    ;------------------------------------------
    Trigger 0076_Recruit_Merchant
        WhenToTest AgentCreated
    
        Condition TrainedAgentType = merchant
    
        Guild merchants_guild s  10 
        Guild explorers_guild s  10
    The guide isn't wrong, supadodo is. I suppose it helps to search on the word "merchant" when you're trying to find info on the merchant guild, as it was literally the first trigger I ran into by doing that.

    Not only do you get 10 points in that settlement for training a merchant, you can also get 10 points toward merchants guild in all your settlements any time one of your merchants acquires an enemy merchant. If you can't get the merchant guild HQ and are certain you've done enough things to get it (don't forget you lose a point from each guild for every turn past 25) then it must be that one exists on the map already. Only ONE of each kind of HQ can be in existence in the entire world, and only one of each type of Masters guild can exist in any given faction. Those are the usual sources of confusion on why you can't get certain levels of particular guilds, and almost certainly the case here.


    See my Sig+ below! (Don't see it? Get info here)

  5. #5
    Grand Duke of Zilch Member supadodo's Avatar
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    Default Re: Quick Guild Question

    Ahh you're right. My bad.
    Weird Facts I have contemplated

    -Thesaurus is not a species of dinosaur.
    -Potassium is not found in potatoes.
    -Its Naples, not Nipples.
    -All roads certainly do not lead to Rome. Does your state highway link you to it?
    - Dog is God spelled backwards but praying to dogs is a bit stupid.
    - Fart is Hydrogen Sulfide with methane and oxygen and is indeed flammable.
    - Igniting a fart is painful.

  6. #6

    Default Re: Quick Guild Question

    Pwnd!

  7. #7

    Default Re: Quick Guild Question

    I wouldn't say that Slicendice. He may have missed somethig but he still did some research and learned something at the end of the day.

    You asked rather than research. Next time, rather than ask for a fish, try to become the fisherman ;)

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