------------------------------------------
Trigger 0081_Build_Merchants_Wharf
WhenToTest BuildingCompleted
Condition SettlementBuildingFinished = merchants_wharf
Guild merchants_guild s 20
Guild explorers_guild s 20
;------------------------------------------
Trigger 0082_Build_Warehouse
WhenToTest BuildingCompleted
Condition SettlementBuildingFinished = warehouse
Guild merchants_guild s 25
Guild explorers_guild s 25
Guild merchants_guild o 2
Guild explorers_guild o 2
;------------------------------------------
Trigger 0083_Build_Docklands
WhenToTest BuildingCompleted
Condition SettlementBuildingFinished = docklands
Guild merchants_guild s 30
Guild explorers_guild s 30
Guild merchants_guild o 5
Guild explorers_guild o 5
;------------------------------------------
Trigger 0084_Build_Market
WhenToTest BuildingCompleted
Condition SettlementBuildingFinished = market
Guild merchants_guild s 10
;------------------------------------------
Trigger 0085_Build_Fairground
WhenToTest BuildingCompleted
Condition SettlementBuildingFinished = fairground
Guild merchants_guild s 15
;------------------------------------------
Trigger 0086_Build_Great_Market
WhenToTest BuildingCompleted
Condition SettlementBuildingFinished = great_market
Guild merchants_guild s 20
Guild merchants_guild o 2
;------------------------------------------
Trigger 0087_Build_Merchants_Quarters
WhenToTest BuildingCompleted
Condition SettlementBuildingFinished = merchants_quarter
Guild merchants_guild s 25
Guild merchants_guild o 5
;------------------------------------------
Trigger 0088_Make_Trade_Agreement
WhenToTest FactionTradeAgreementMade
Guild merchants_guild a 10
;------------------------------------------
Trigger 0089_Successful_Acquisition
WhenToTest AcquisitionMission
Condition MissionSucceeded
Guild merchants_guild a 10
;------------------------------------------
;------------------------------------------
Trigger 0101_High_Income1
WhenToTest FactionTurnStart
Condition FactionIncome > 1000
and FactionIncome < 2001
Guild merchants_guild a 1
;------------------------------------------
Trigger 0102_High_Income2
WhenToTest FactionTurnStart
Condition FactionIncome > 2000
and FactionIncome < 5001
Guild merchants_guild a 2
;------------------------------------------
Trigger 0103_High_Income3
WhenToTest FactionTurnStart
Condition FactionIncome > 5000
and FactionIncome < 10001
Guild merchants_guild a 3
;------------------------------------------
Trigger 0104_High_Income4
WhenToTest FactionTurnStart
Condition FactionIncome > 10000
Guild merchants_guild a 4
;------------------------------------------
;------------------------------------------
Trigger 0270_Mission_Success_Merchants_Min
WhenToTest LeaderMissionSuccess
Condition PaybackID guild_merchants_min
Guild merchants_guild a 10
;------------------------------------------
Trigger 0271_Mission_Success_Merchants_Mod
WhenToTest LeaderMissionSuccess
Condition PaybackID guild_merchants_mod
Guild merchants_guild a 20
;------------------------------------------
;------------------------------------------
Trigger 0274_Mission_Fail_Merchants_Min
WhenToTest LeaderMissionFailed
Condition PaybackID guild_merchants_min
Guild merchants_guild a -10
;------------------------------------------
Trigger 0275_Mission_Fail_Merchants_Mod
WhenToTest LeaderMissionFailed
Condition PaybackID guild_merchants_mod
Guild merchants_guild a -20
;------------------------------------------
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