Not trueone of the threads in the modding forum explains how the AI makes descisions based on two traits which can be edited. I'll try to find the name of the thread.
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Not trueone of the threads in the modding forum explains how the AI makes descisions based on two traits which can be edited. I'll try to find the name of the thread.
![]()
Why did the chicken cross the road?
So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
chicken's dominion maintained. ~Machiavelli
The AI makes decisions on what buildings and units to prioritise according to its personality. For example 'trader stalin' or whatever other combination of tags. This is set in the descr_strat.
But those priorities are still small compared to game-driven decisions, like "my enemy is attacking me with loads of cavalry, so I will train spearmen".
Also price, class and category of units play a part in those things.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
If i was you guineawolf i would make the upkeep of fleets higher - reduce the places where they can be built drastically and also put a very low value of preference for them in all AI personalities.
*edit* perhaps also increase initial cost and training times too if necessary.
Many Thanks
Noir
Last edited by Noir; 06-23-2007 at 00:05.
In Alexander a barbarian faction that the AI plays has troop maintenance costs of €1 per turn.
All its troop types have the same €1 per turn cost.
I assume this was allow the AI to build up a huge virtually maintenence free army.
Regards
(RTW Eras: RTW V1.5 and BI V1.6 No Mods)
Currently writing a Scipii AAR (with pictures)
https://forums.totalwar.org/vb/showthread.php?t=91877
Barbarian Invasion. Franks hold out against the world.
https://forums.totalwar.org/vb/showthread.php?t=77526
Sadly Severous, in an R:TW environment, rather than the Alexander one, most factions are readily playable. This would allow the player to take advantage of the zero upkeep which results in the same unfair advantage over the AI.
Dawn is nature's way of telling you to go back to bed
i think i will try to mod the cost of ships higher(even thinking about the ships cost almost same with infantry cost is not that logical),so i will not seeing that greek cities can build more land army(if they do,they can hold against romans,more longer of coz)Originally Posted by Noir
it just annoying to see that the greek cities keep building ships when the situation need them to build more land army to protect their cities more than ships![]()
In all warfare,speed is the key!
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