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Thread: How to check for protectorates

  1. #1
    EBII PM Member JMRC's Avatar
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    Question How to check for protectorates

    Hi.

    Does anyone know how do I check that a faction is a protectorate of another?

    I don't know what's the practical results of being a protectorate, although I read that the "protected" faction cannot enter the "protector" faction's regions.

    So, I want to make some rules in the EBBS file to give a better meaning to this thing:

    1. If the "protected" faction is attacked by a third faction, the "protector" faction immediately changes the diplomatic status to War with that third faction. The "protected" faction is not obliged to make the same thing towards its "protector" (otherwise, there would be no gain in being "protected");

    2. The "protected" faction loses a certain ammount of money each turn, which passes to the "protector" faction. This value should be around 5.000 to 10.000 Mnai per turn (depending on how much money assistance is being given to the AI in the EBBS file).

    Thanks in advance for your help in this.



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  2. #2
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: How to check for protectorates

    You seem to have a lot of creative and useful ideas maybe instead of going about this stuff on your own, maybe you should consider applying to join the team they said in the recruitment thread that they need scripters.
    Keep up the good work, I really like the stuff you uncovered.

  3. #3
    EBII PM Member JMRC's Avatar
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    Default Re: How to check for protectorates

    Quote Originally Posted by Redmeth
    You seem to have a lot of creative and useful ideas maybe instead of going about this stuff on your own, maybe you should consider applying to join the team they said in the recruitment thread that they need scripters.
    Keep up the good work, I really like the stuff you uncovered.
    Thank you Redmeth.

    Although I do this reseach/changes for pleasure, it's rewarding to know that some people value it and have more fun with this Mod when using this changes.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
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  4. #4
    fancy assault unit Member blank's Avatar
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    Default Re: How to check for protectorates

    Quote Originally Posted by JMRC
    Hi.

    Does anyone know how do I check that a faction is a protectorate of another?

    I don't know what's the practical results of being a protectorate, although I read that the "protected" faction cannot enter the "protector" faction's regions.

    So, I want to make some rules in the EBBS file to give a better meaning to this thing:

    1. If the "protected" faction is attacked by a third faction, the "protector" faction immediately changes the diplomatic status to War with that third faction. The "protected" faction is not obliged to make the same thing towards its "protector" (otherwise, there would be no gain in being "protected");

    2. The "protected" faction loses a certain ammount of money each turn, which passes to the "protector" faction. This value should be around 5.000 to 10.000 Mnai per turn (depending on how much money assistance is being given to the AI in the EBBS file).

    Thanks in advance for your help in this.
    1. i think it's already implemented, but i could be wrong, since i haven't been a protectorate for a long time...

    2. the protectorate already pays most of it's income to the protector

    hope it's of some help

    edit: to check the status of factions, go to the diplomacy screen, the protectorates are listed under each factions' tab
    Last edited by blank; 06-04-2007 at 13:04.
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  5. #5
    EBII PM Member JMRC's Avatar
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    Default Re: How to check for protectorates

    Quote Originally Posted by blank
    (...)
    edit: to check the status of factions, go to the diplomacy screen, the protectorates are listed under each factions' tab
    Thanks for your answer. However, I was not speaking of checking inside the game, but through scripting. Something like "...isProtectorate faction_protected faction_protector..."



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: How to check for protectorates

    Quote Originally Posted by JMRC
    Thanks for your answer. However, I was not speaking of checking inside the game, but through scripting. Something like "...isProtectorate faction_protected faction_protector..."
    I don't think you can. I believe that you can only check for diplomacy, but that doesnt allow you to check for protectorate status, only whether they are allied, friendly, neutral or at war. I believe it checks for the numbers, much in the same way as the diplomacy section in descr_strat.

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  7. #7
    Member Member Thaatu's Avatar
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    Default Re: How to check for protectorates

    Quote Originally Posted by blank
    1. i think it's already implemented, but i could be wrong, since i haven't been a protectorate for a long time...
    Actually it's not implemented, plus the protectorate can break the alliance without a war. It's up to the campaign AI to respond to these things, which adds up to protectorates meaning nothing.

  8. #8

    Default Re: How to check for protectorates

    Well I do know that as long as you keep a faction as your protectorate you do receive some money. Not terribly much, unless you can pull off a miracle and get a decently sized faction to agree to be one. Just to see, I used Force Diplomacy to make the AS mine (they were down to 10-12 and no border with me) and I got about 30k extra per turn. No one's ever tried to make me their Protectorate, though.
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  9. #9
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: How to check for protectorates

    I have in mind that having a protectorate somehow messes up your financial income/expenditure roll...

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