Like CMcMahon I always choose the Short Campaign option and limit my goals to those required for a short campaign victory, plus I try and complete Council missions if possible.
Like CMcMahon I always choose the Short Campaign option and limit my goals to those required for a short campaign victory, plus I try and complete Council missions if possible.
Didz
Fortis balore et armis
OK, let's hear from a noob wimp!
Believe what you read in the manual.![]()
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If an assassination fails:
- 1-eye assassin, let the bugger die
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2-eye assassin, let him die if bored![]()
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3-eye or better, reload but don't take another action this turn with that assassin![]()
If a spying attempt fails, see "assassination" above.![]()
Auto-resolve all battles to save time. If casualties are too heavy (i.e. you lost)reload and fight on the battle map.
Use spies, assassins, troops, forts, *anything* to keep your merchants alive in the face of the AI super-salesmen.![]()
Oh, did I forget to say "reload if you lose a good merchant"??![]()
If in doubt, add_money.![]()
(Hmm...I'm sure I omitted SOMETHING noobish.)![]()
I have a mind like a steel sieve.
Here are mine:
-No reloads for personal gain.
-No exploitation of game mechanics.
-"Turtling," give the AI a chance to establish.
-No First strikes (unless by Papal decree or historical prejudice.)
-Stick to the "Story" that develops in my imagination as events go by.
-Try to do something else after 6 hours have vanished.
It's better to do and die, than die and don't
I never attack first, this keeps me from the temptation to blitz.
I never convert cities or castles as I've found it makes the economy too easy.
I only occupy or sack taken settlements, this forces me to move slowly and take some time to get settlements under control.
I try not to abuse obvious exploits that i'm aware of.
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