Well, they are more expensive....
And in a 1 v 1 fight vs DCK, they can suffer quite heavy casualties.
Also, they are very weak against missile because they have no shield.
Well, they are more expensive....
And in a 1 v 1 fight vs DCK, they can suffer quite heavy casualties.
Also, they are very weak against missile because they have no shield.
Weird Facts I have contemplated![]()
-Thesaurus is not a species of dinosaur.
-Potassium is not found in potatoes.
-Its Naples, not Nipples.
-All roads certainly do not lead to Rome. Does your state highway link you to it?
- Dog is God spelled backwards but praying to dogs is a bit stupid.
- Fart is Hydrogen Sulfide with methane and oxygen and is indeed flammable.
- Igniting a fart is painful.
try venetian heavy infantry, those vs. jannissary and nobody really wins...but the VHI will have 25ish men left when its all said and done
so far they are the best infantry i'v used, those hammers are brutal
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
I finished a Turk campaign and didn't see anything special in the JHI attack animation. In fact, I think the 2nd row doesn't really attack even though they look like they have range. They do kill fast but they also take quite a bit of casualties.
I would really like the men in all formations to find a sparring partner. Anyone else noticed how long it takes to get "IN" to the fight. Perhaps this should be tied to their training and discipline. Take ages to actually find someone to fight, even when their own formation is broken (I'm talking all units not just JHI). I see a lot of guys just standing around "Oh look there's John, he's dying I think ? Should we go help ?"...
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Originally Posted by Sinan
Hahah... hah.. So true... Maybe you should post this in the "MTW2 Guide, tongue in cheek" thread.
Cheers, Guru
Pinky: "Gee Brain, what do you want to do tonight?"
The Brain: "The same thing we do every night, Pinky - Try to take over the world!"
Once your guys engage and start to spread out, select the unit and double click behind the enemy. They'll all run up & try to force past the enemies. Now have them attack again. Suddenly most, if not all, unit members are swinging and the fight goes 3x faster.
If they spread out again, repeat.
That is probably my main beef with the game, which is a total lack of mixing of infantry troops when they charge into each other.Originally Posted by Sinan
That's why it is kind of disingenuous (sp?) when they show "gameplay videos" where this stuff ACTUALLY occurs. Take a look at the Brittania Campaign preview for the Kingdoms expansion starting at about the 1:52 mark. THAT'S what I want to see. Unless they have changed some of the animations to make it look like that, then it is kind of wrong to make videos using the game engine to make it appear that that is actually what happens.
I'm not so sure. It makes sense that the two pools of fighting men donot mix: If you have a clear battle line, then the guy on your left and the guy on your right are friendly and therefore pose no threat. This enables you to direct all your attention forward, the only place you will find foes.
If you intrude into the enemy group, suddenly danger can come from all sides making your life much more dangerous and therefore reducing your effectiveness as a warrior.
Of course if your infantry is of much higher quality than the enemy's and it is well armoured, they have more liberty to engage like that, but in a close match I would stay close to my buddies.
Hebban olla uogala nestas bigunnan hinase hic enda thu
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