This is great discussion here, please continue. Thank you so much for your interest and devotion!
I would say that any culture who practices agriculture around 300BC is not very egalitarian, because agriculture in practice makes those who hoard and own "haves" and those of less means "have nots" and thus aristocracy begins to grow and have influence rather quickly- I think the typical depiction of the Germans as democratic and egalitarian is really more of a "noble savage" characterization that was invented to contrast the Romans' sensibility.
On the other hand, I think the material wealth of the Germanics was a result of Celtic influence, but wasn't a result of cultural/societal influence unless we're speaking militarily, because the loan-word vocabulary we find in the various old Germanic languages shows a steady flow of brunjo "mail/body-armor", isarna "iron", "wire", rik "power/authority" but not land-use or aristocratic composition. The Sweboz reform we're proposing would be more directly because of increased pressure/migration coupled with increased mobilization/militarization which would bring about the conquest and acquisition of metallurgical sources that would allow heavier armor and a larger warrior aristocracy. I am hoping we can make the conditional reform dependent on the Sweboz possessing 1 city in a mountainous/ore-rich region with significant MIC, besides large markets to simulate the trade network necessary to equip the new Sweboz nation. The two times are currently dubbed by me, Druhteztîdiz - "Time of the Warband" (only Sweboz Reform) and Theudôztîdiz - "Time of the Tribe" (pre-Reform period for Sweboz). This is based on the vocabulary of "king" that originated in primary usage as Theudanaz "Lord of the people" then became less used while Druhtinaz "Lord of the warband" was more popular later, this before the "of the kindred" dynasty/lineage-based title seen finally in Kuniz/Cyning. The unconditional reform date will be 140BC so the AI can actually take advantage of it and the conditional reform date will start 190BC... I find it awesome that these dates seem to coincide with the dates Lowenklee mentioned from the Wikipedia information (not that I'll ever claim that is a valid authority).
One of the considerations we have to make within the unit list is space and so that might limit some of the heavy infantry even though I would fully support the idea of a heavy infantry/retinue. The early sword-unit is going to be renamed to reflect their status as thegnoz/retinue so this sort of class differentiation is going to be implemented- I am so very happy to hear your own comments that this stuff is missing.
I think the Ridaharjoz is the only unit which shouldn't get its' name changed by me and I feel that it doesn't need any stat change either because it is an effective unit but not incredible, similar to the Leuce Epos which shouldn't outshine other cavarly but shouldn't be worthless.
The initial heavy cavalry unit I have proposed is actually a noble cavalry or as I call it for now (until I have my additional Proto-Germanic sources): Ehwathegnoz (Companion Cavalry)

because I think the idea that they would be retinue, thegnoz or gesithas is implicit and of course they would be very similar to Brihentin, being the forebearers of knights, although the standard thegn would not be mounted, as seen in the Harthaz/Sahsthegnaz. Indeed, much of the time cavalry did not fight from horseback, Celts included, because the stirrup was not invented so the ability to have a "platform" is much reduced, but this reasoning allows me to justify within my mind the idea of a Sweboz heavy cavalry, despite records stating infantry being more common. Unfortunately the RTW engine does not allow dismounting for combat of noble cavalry, but if the Brihentin exist, so too would the elites of the Sweboz, but they will definitely be a reform unit. I think they need to cost a lot (elephantish) to reflect their rarity in large-scale army-use. Another possibility is to half their troop number, but this might not be possible.
I am also thinking of adding a medium cavalry unit, so I am wondering what you guys have in mind for the heavy cavalry/noble cavarly that is not the unit I just mentioned? The idea of a regional Tencteri unit has been discussed and this could be a medium cavalry (unarmored) type similar to the Remi. Is there another idea you guys have in mind?
The Merjoz will definitely be changed since 2-handed Huscarl axes were not in use, so the question is whether we keep a shock axe unit or use that space for another? I would really like to keep 1 axe unit, give it 1-handed axe with shield and make it naked

but I know I will always have trouble defending the use of axes in "ironless" Germania even though they had to chop wood somehow and the fact that Bronze Age cultures had had them in use for a long time. I have found some information about axes found in the Netherlands and of course in the Carpathians, but is there anything that you guys know that could be added? Feel free to tell me how much you don't like the idea.
I have no idea if this will get me beheaded, although these are just ideas being thrown around anyways, but I just felt excited enough to let you guys have a sneak-peak and am interested to know what you guys think

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