Wedge formation is impossible for infantty even if we wish it were so.

the Jugunthiz / Dugunthiz, Youth/Proven spearmen structure of the wedge formation WILL be represented though
There will be no work on the Gaizaharjoz' hair because there is more important work to be done, such as with the crazy non-hair of the Hearth-troop, who btw need to be completely redone, it is high on my priority list. the Gaizaharjoz is possibly the best looking and most accurate Germanic noble warrior in the game (great job, Tank!), so I really don't understand why MORE work needs to be done for that one... the Framaharjoz needs to be redone for sure
The problem with the "Wolves of Wodan" all along has been the association between Harii, Wolves, and Wodan- ?!? that is the strangest thing I can think of... they are COMPLETELY separate... It is SUCH a fact that Wodan (Odin) was not worshipped as we know him in Norse culture, until VERY late... which means the primary war-god is Tyr, much evidenced... with fertility gods like Frea and Thor also more important... Wodan is like "Mercury/Hermes" for a reason though, god of change "wind/travel/inspiration" and thus god of shamanic ecstasy (later runes)... Harii by themselves work fine working from Tacitus' account primarily but it's not unbelievable... I have yet to actually read documentation of other similar black painted warriors and tactics... it is very true though, that the living dead were very much predominant in Germanic mythology... like draugar! Grettir's fight with Glam... awesome! (he rides a house!) one of the coolest motifs, used in Lord of the Rings even, is fighting the undead spirit who guards his treasure horde... c'mon- you know you love it
one of the reasons for the look of the Harii regional "Hosts of Wodan" unit is it is using a skin of a Celtic model... if we wanted to change him, NO UNIT... there is no extra space... the Cherusci swordsman uses the extra sword-space, replacing that horrible red shriner hat unit. keep that in mind.
i totally admit that mullets are unacceptable for any individual, fictionalized or living... where's it at?! BURN HIM
and speaking of wulf-skins, i have figured out a way to get both bear and wolf-skin warriors into the game (not because people ask, although I realize people want it- because I too have thought it missing) but- how? using the Merjoz slot (since this warrior is completely baseless) and take away the one element people have to argue about concerning history- the drugged-fanatic/berserk-like nature... so instead, we will have them fight as great warriors, but no ecstatic trance or frenzy. this is in the works as the number 1 priority now, since the Germanic General aka đruxtīnaz (incredibly beautiful btw) is done, thanks to the mighty Blank. Don't worry about losing the Merjoz-like unit though, because a two-handed spiked (ample evidence has been found for some wicked/nasty pieces) clubman has been promised who doesn't use a Germanic model slot.
interesting bit of info about the TV program, SaFe... i wish i lived in europe
I completely agree that the repeated reference to Germania being iron-poor by Romans is complete propoganda and much used as a technique to make the Germans (such as with Tacitus) seem like noble savages... they might have been poor compared to others, but that is no qualification in itself.
PS- I forgot to mention for all who do not know... the idea of FAST infantry to accompany Horsemen has been tried and it doesn't work, similar to the wedge formation for infantry... it isn't missing from the game because we don't like the idea- RTW hardcode sucks, pretty simple.
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