Code:
EDU entry for chariot unit:
type rhun bodyguard
dictionary 4a_rhun_bodyguard
category cavalry
class heavy
voice_type Heavy_1
soldier 4a_rhun_bodyguard, 16, 4, 0.7
mount 4amount warwain
mount_effect 4amount mumak -6
attributes sea_faring, is_peasant,frighten_foot,general_unit,hardy,power_charge , ;no_custom
formation 9, 9, 12, 10, 2,square
stat_health 2, 6
stat_pri 11,20, javelin, 50, 12, thrown, archery, piercing, spear, 0, 1
stat_pri_attr ap,thrown
stat_sec 13,20, no, 0, 0, melee, blade, slashing, none, 0, 0.45
stat_sec_attr ap,launching, area
stat_pri_armour 11, 6, 0, metal
stat_sec_armour 8, 1, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 23,impetuous,trained
stat_charge_dist 200
stat_fire_delay 100000
stat_food 60, 300
stat_cost 3, 690, 190, 119, 119, 690
ownership franks
DMB entry for crew:
type 4a_rhun_bodyguard
skeleton fs_chariot_javelinman
indiv_range 40
texture franks, bi/ci/data/models_unit/textures/4a_rhun_bodyguard.tga
texture slave, bi/ci/data/models_unit/textures/4a_rhun_bodyguard.tga
model_flexi bi/ci/data/models_unit/4a_rhun_bodyguard_lod1.cas, 15
model_flexi bi/ci/data/models_unit/4a_rhun_bodyguard_lod1.cas, 30
model_flexi bi/ci/data/models_unit/4a_rhun_bodyguard_lod1.cas, 40
model_flexi bi/ci/data/models_unit/4a_rhun_bodyguard_lod1.cas, max
model_sprite 60.0, bi/ci/data/sprites/franks_4a_rhun_bodyguard_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
DMB entry for attached horses:
type 4amount_horsetwin
skeleton fs_horse
scale 0.875
indiv_range 40
texture franks, bi/ci/data/models_unit/textures/4amount_horsetwin.tga
texture slave, bi/ci/data/models_unit/textures/4amount_horsetwin.tga
model_flexi bi/ci/data/models_unit/4amount_horsetwin_lod1.cas, 15
model_flexi bi/ci/data/models_unit/4amount_horsetwin_lod2.cas, 30
model_flexi bi/ci/data/models_unit/4amount_horsetwin_lod3.cas, 60
model_flexi bi/ci/data/models_unit/4amount_horsetwin_lod4.cas, max
model_sprite franks, 100.0, bi/ci/data/sprites/sprites_new/4amount_horsetwin_sprite.spr
model_sprite slave, 100.0, bi/ci/data/sprites/sprites_new/4amount_horsetwin_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f
DM entry for chariot itself:
type 4amount warwain
class chariot
radius 6
x_radius 2.5 ;1.5
height 3
mass 4.0 ;10
banner_height 0
bouyancy_offset 0
water_trail_effect chariot_water_trail
axle_width 2.2 ;1.6
wheel_radius 0.58
pivot_offset 0, 0.325, 0.98
pole_length 2.057
pole_pivot 0, -0.056, -1.419
pole_connect 1.73
harness_connect 1.78
attack_delay 0.2 ;0.25
scythe_radius 1.6 ;0.5
revs_per_attack 1
horse_type 4amount horsetwin
horses 2
horse_offset -1.0, 2.057
horse_offset 1.0, 2.057
riders 4
rider_offset 0, 0.17, 0.5
rider_offset -0.5, 0.17, -0.4
rider_offset 0.4, 0.17, -0.2
rider_offset 0, 0.17, -0.9
lods 3
lod 4amount_warwain_lod1.cas, 50
lod 4amount_warwain_lod1.cas, 125
lod 4amount_warwain_lod1.cas, 250
DM entry for attached horses:
type 4amount horsetwin
class horse
model 4amount_horsetwin
radius 1.5
x_radius 0.59 ;0.5
height 2.3 ;2.5
mass 2.95 ;4.5
banner_height 0
bouyancy_offset 1.8
water_trail_effect horse_water_trail
root_node_height 1.6
rider_offset 0.0, 0.15, 0.0
I hope this helps. The warwain lods can be repathed in the text file but the texture seems to seek out models_unit/textures folder. I am not a modeller but my understanding is that the cas file (as Teleklos will know from such things as vanilla palm-tree models) are keyed to the texture rather than it being designated in a text file.
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