Things that are annoying but not totally awful. Hmm.
- One peculiar one is that units sometimes inexplicably fail to follow all their waypoints. I've laid out a 2-point path and had the unit move half a second in the first direction, then immediately jump at the second WP. Especially when the first waypoint is to get the unit to flanking position, this is disastrous.
- The way units look when holding ladders. Don't know exactly how, but I think the ladder just eerily floats across the landscape, as if under mental control by the ladder unit instead of actually held in their hands. It's like they put up a half-hearted attempt to cover up their telekinetic skills by keeping the ladder close enough to almost fake that they're actually carrying it.
- The way a general's death and ensuing close-up cutscene can completely screw you over by taking away your window to issue a critical order. I have actually cursed out the dying enemy general a few times because he was, though cutscene death, serving his faction far better than he did alive by depriving me of critical command seconds.
- The fact that you don't get to see the enemy general's speech. I want to hear what crap he's dishing out about me, and get fired up to shut the man up once and for all! Screw what's realistic, I just want to hear it.
- artillery snafus. I've seen all sorts of crazy friendly fire incidents, not the least of which was when my cannons kept firing even though infantry were advancing through them. Many good men were lost that day. The most funny and likely also most disconcerting is that cannon crews can kill themselves/each other. If there are non-flat terrain features, the cannons can line up too close together or the crew can be forced to stand too close the their own gun, both of which result in immediate death upon firing. What's worse is more men will run up and often fall prey to the exact same situation that made the last crew die. Insane and often troubling, but almost always also hilarious.
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