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  1. #1
    Member Member Didz's Avatar
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    Default Re: The Pet Peeve thread

    I think brigands would be relatively easy to implement sensibly and all the basic triggers are already there in the program somewhere.

    For example:

    Mercenaries: Take the number of unemployed mercenary companies available in a given region and take a percentage of this number to produce a random group of brigands armed in accordance with one or more or the mercenary units which remain unhired.

    Unemployed Soldiers: Every time a military unit is disbanded in a region add a percentage of that unit to the number of brigands in that region and arm them in accordance with the disbanded unit.

    Deserters and dispossessed soldiers
    Take a percentage of all soldiers who survive a battle where the defeated army disperse and add them to the tally of local brigands. You might also want to add them to the number of available mercenaries too.

    Brigand Behavior
    Brigands should not behave like rebels, they have no axe to grind, they are merely trying to survive. Thus they should not attack anyone, or anything, instead they should interdict trade a bit like land-based pirates and avoid direct conflict whenever possible.

    By comparison Revolts whether peasant or noble-led should have a clear target agenda and behave aggressively in order to achieve their goal. They should also gather strength over time if not dealt with quickly.
    Didz
    Fortis balore et armis

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: The Pet Peeve thread

    Got one for you:
    The bug that links sea trade routes to the Port buildings instead of the Merchant Wharf line. I'm really annoyed by it for very obscure reasons (but quite possibly because I hate things doing something else than they are supposed to and tell you on the box in big green neon letters).

  3. #3
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: The Pet Peeve thread

    Quote Originally Posted by alpaca
    Got one for you:
    The bug that links sea trade routes to the Port buildings instead of the Merchant Wharf line. I'm really annoyed by it for very obscure reasons (but quite possibly because I hate things doing something else than they are supposed to and tell you on the box in big green neon letters).
    Heh ? Whatchoo talkin' about Willis ?
    Anything wrong ? Blame it on me. I'm the French.

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: The Pet Peeve thread

    Quote Originally Posted by Kobal2fr
    Heh ? Whatchoo talkin' about Willis ?
    Listen well my French friend, for you may learn something:
    Open a city and build the strange device you humans call a "port". Firing up the trade details screen after this deed, you will notice an increase in the number of "sea export" routes your settlement can serve. I am given to understand this equals to the number of fleets it can serve at the same time at its docks.
    Building a merchant wharf, however, you will not notice such a thing, in spite of the appearance of the descriptive text and the weird name.

  5. #5
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: The Pet Peeve thread

    Well frick me gently with a poisoned chainsaw, sideways. I never noticed that, I always assumed the wharfs were what upped the number of tradelines.

    And I wrote a finance guide, too
    Anything wrong ? Blame it on me. I'm the French.

  6. #6
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: The Pet Peeve thread

    Quote Originally Posted by Kobal2fr
    Well frick me gently with a poisoned chainsaw, sideways. I never noticed that, I always assumed the wharfs were what upped the number of tradelines.

    And I wrote a finance guide, too
    Well as far as I can tell I am the only person that noticed it at all. Haven't seen it reported anywhere except by me, and usually nobody pays attention to what I say anyways
    Actually in our mod we'll probably use the port tree as finance port and add a warport tree that can build better ships.

  7. #7
    Masticator of Oreos Member Foz's Avatar
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    Default Re: The Pet Peeve thread

    Quote Originally Posted by alpaca
    Well as far as I can tell I am the only person that noticed it at all. Haven't seen it reported anywhere except by me, and usually nobody pays attention to what I say anyways
    Actually in our mod we'll probably use the port tree as finance port and add a warport tree that can build better ships.
    Nah, it's been around and mentioned in several places already. And if FactionHeir hasn't spammed the port bug all over the bug thread, I'll eat my hat. No offense intended, it's just what he does. I've also known about it for a long-o time-o, and am certain I read it on the Org. Try somebody else's financial guide, that's prolly where I saw it


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