Heh ? Whatchoo talkin' about Willis ?Originally Posted by alpaca
Heh ? Whatchoo talkin' about Willis ?Originally Posted by alpaca
Anything wrong ? Blame it on me. I'm the French.
Listen well my French friend, for you may learn something:Originally Posted by Kobal2fr
Open a city and build the strange device you humans call a "port". Firing up the trade details screen after this deed, you will notice an increase in the number of "sea export" routes your settlement can serve. I am given to understand this equals to the number of fleets it can serve at the same time at its docks.
Building a merchant wharf, however, you will not notice such a thing, in spite of the appearance of the descriptive text and the weird name.
Well frick me gently with a poisoned chainsaw, sideways. I never noticed that, I always assumed the wharfs were what upped the number of tradelines.
And I wrote a finance guide, too![]()
Anything wrong ? Blame it on me. I'm the French.
Well as far as I can tell I am the only person that noticed it at all. Haven't seen it reported anywhere except by me, and usually nobody pays attention to what I say anywaysOriginally Posted by Kobal2fr
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Actually in our mod we'll probably use the port tree as finance port and add a warport tree that can build better ships.
Nah, it's been around and mentioned in several places already. And if FactionHeir hasn't spammed the port bug all over the bug thread, I'll eat my hat. No offense intended, it's just what he does. I've also known about it for a long-o time-o, and am certain I read it on the Org. Try somebody else's financial guide, that's prolly where I saw itOriginally Posted by alpaca
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I've noticed it, too but didn't really care that much about it. I just changed my build order.
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