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  1. #1

    Default EB/EB2 New Unit Thread

    There has been a lot of talk that EB should have more regional and factional units, so I want to poll the EB fan membership and see what ideas everyone has. Now remember, make sure that any unit suggestions cannot be ones you made up off the top of your head. Please try to have some historical background to each. Also, feel free to suggest units that could possibly be factional in EB2 (for example, Belgae units are currently regional, but they will be factional if the Belgae are made into a faction). I have two possible units to suggest:

    Sacred Band of Thebes: This was an elite group of homosexual hoplites from the city of Thebes. They were able to defeat Sparta several times. The only thing I'm not sure about is the historical accuracy. I believe that most (but not all of the band was wiped out by Phillip II of Macedon in 338 BC. I know that some of the Band survived, but I don't know if they were ever reformed after the death of Alexander the Great and the subsequent "rebellion" of such cities as Athens and Sparta. There have been some who have said that the creation of Sparta hoplites in EB was not quite historically accurate, because they were not as great as they once were. Maybe they can twist history again for this unit? If they don't I understand though.

    Carthaginian Citizen Light Infantry: I was on Phoenicia.org yesterday (a website dedicated to all things Punic) and found references to this in the military and armor section. Apparently the Carthaginian citizenry not only fought in a citizen phalanx, but they also fought in units of skirmishers. They were armed with javelins and used a thureos shield ( the same one used by peltastai). No idea what kind of armor they used or what secondary weapon they had though.

    Now lets hear your ideas!!!
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  2. #2

    Default Re: EB/EB2 New Unit Thread

    Mada Asabara with the half cataphracting that you saw near the end of the Persian empire(can't spell that dynasty worth a ****.)


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  3. #3
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: EB/EB2 New Unit Thread

    RTW units limit : 500
    MTW2 units limit : 500



  4. #4
    Marzbân-î Jundîshâpûr Member The Persian Cataphract's Avatar
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    Default Re: EB/EB2 New Unit Thread

    Quote Originally Posted by russia almighty
    Mada Asabara with the half cataphracting that you saw near the end of the Persian empire(can't spell that dynasty worth a ****.)
    Of course, I'm not going to say anything, but if you believe in Santa's existence and the joy that fat old guy can spread during summer, then perhaps.

    Which means, "no"


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  5. #5

    Default Re: EB/EB2 New Unit Thread

    "Twist history again"? To include a group of soldiers who died and whose city was destroyed - vs. having a group of soldiers who were serving as mercs and defending their city (successfully, for as long as was needed) against Pyrrhos in the year our game starts? Dude, there is no comparison. "There have been some that said" is a way of weaseling out of taking responsibility for the statement also.

  6. #6
    fancy assault unit Member blank's Avatar
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    Default Re: EB/EB2 New Unit Thread

    Quote Originally Posted by Alexander777
    There has been a lot of talk that EB should have more regional and factional units
    They can only add more factions in EB2, not units. I'm actually curious to see how they deal with it, so each faction would still have enough units
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  7. #7

    Default Re: EB/EB2 New Unit Thread

    Rebel factions would be something that I would look into with all the extra slots and without extra units available...
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  8. #8
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: EB/EB2 New Unit Thread

    The team said all the faction slots will be occupied by playable factions.
    But yeah this will be a challenge, I guess redundant units even though they are historically great to have will probably have to be cut in order for all factions to have decent variation in units.

  9. #9
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: EB/EB2 New Unit Thread

    But if eb2 is for kingdoms, prehaps there will be more units avalible then?
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  10. #10

    Default Re: EB/EB2 New Unit Thread

    One can hope. Or at least that these units don't share models. That would be an improvement as well. Too bad the modding community does not have the power to suggest to CA that they double the unit limit for Kingdoms.

  11. #11
    Texan Member BigTex's Avatar
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    Default Re: EB/EB2 New Unit Thread

    Quote Originally Posted by Pharnakes
    But if eb2 is for kingdoms, prehaps there will be more units avalible then?
    There will hopefully be a higher unit cap, with 4 different campaigns with many different factions in each, I would hope CA has the foresight to go ahead and increase the limit.

    But even without that I sure hope EB2 will be for kingdoms. The improved forts will be interesting. The more intriging thing will be the ability to command reinforcing armies though. That will certainly aid in creating larger battles, with more realistic sizes for the Classical period. With the ability to command 4+ armies at once you might just get those battles with 10,000+ romans against hordes of barbarians.
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  12. #12
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: EB/EB2 New Unit Thread

    It has been decided to that EB1 won't fill all unit spaces and save a small handfull for EB2, but it will still be difficult.


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