Quote Originally Posted by MarcusAureliusAntoninus
It is a guy with a hammer smashing stuff. IIRC = "If I recall correctly"
Oh right, because he was talking about the Sweboz rampaging through somewhere - I get it now :) Cheers!

Quote Originally Posted by Geoffrey S
Think for a second about this: if there were no limits to how far RTW could be modded, and modders could add increasing amounts of factions and units as computers improved, wouldn't that rather hurt sales of future TW titles? They'd be creating their own competition.
To be honest, I disagree with you for several reasons:

  1. Even if the limits were infinite, you would only want to add so much "stuff": after a certain point, the game would get ridiculous and unfocused (e.g. Rome is not MEANT to expand into China).
  2. No matter how good a mod for "xTW 1" got, when "xTW 2" or "yTW" came out, its features would be better, so:
    • People would buy the new game.
    • The mod would get transferred to the new game, most probably, to take advantage of its new features.
  3. Mods help to extend the life of a game - they are, in effect, free expansion packs - and some people might actually buy "yTW" not to play the game itself, but to play the latest version of their favourite mod!
  4. The actual games are obviously advertised far more than their mods, and so casual gamers would only know about the actual TW games, and then possibly stumble upon a mod.
  5. You need to buy the game in order to play the mod.