Rebel factions would be something that I would look into with all the extra slots and without extra units available...
Rebel factions would be something that I would look into with all the extra slots and without extra units available...
The best is yet to come.
ZX MiniMod: Where MTW meets AOE
https://www.wmwiki.com/hosted/ZxMod.exe
Now on beta 3 with playable golden horde!
The team said all the faction slots will be occupied by playable factions.
But yeah this will be a challenge, I guess redundant units even though they are historically great to have will probably have to be cut in order for all factions to have decent variation in units.
But if eb2 is for kingdoms, prehaps there will be more units avalible then?
Asia ton Barbaron The new eastern mod for eb!
Laziest member of the team![]()
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My red balloons, as red as the blood of he who mentioned Galatians.
Roma Victor!
Yous ee gishes?
One can hope. Or at least that these units don't share models. That would be an improvement as well. Too bad the modding community does not have the power to suggest to CA that they double the unit limit for Kingdoms.
Well, the problem is to balance the number of regionals as you will have to cut down on something to be able to implement such an enlarged (50% more) number of factions without having vanilla sized rosters...
It would also be nice to know how many RTW code leftovers are in MTW2 and how much they could be used as stuff like shield wall and schiltrom could be nice but maybe also something like the old senate might be interesting to see and implement over the new system...
The best is yet to come.
ZX MiniMod: Where MTW meets AOE
https://www.wmwiki.com/hosted/ZxMod.exe
Now on beta 3 with playable golden horde!
Yeah, it's kind of a pity that the EB team chose to stay on 1.5 as I sincerely think BI could have offered some interesting extras and new avenues for development but now with MTW2 the problem will be largely solved with its larger featureset available.
The best is yet to come.
ZX MiniMod: Where MTW meets AOE
https://www.wmwiki.com/hosted/ZxMod.exe
Now on beta 3 with playable golden horde!
There will hopefully be a higher unit cap, with 4 different campaigns with many different factions in each, I would hope CA has the foresight to go ahead and increase the limit.Originally Posted by Pharnakes
But even without that I sure hope EB2 will be for kingdoms. The improved forts will be interesting. The more intriging thing will be the ability to command reinforcing armies though. That will certainly aid in creating larger battles, with more realistic sizes for the Classical period. With the ability to command 4+ armies at once you might just get those battles with 10,000+ romans against hordes of barbarians.
Wine is a bit different, as I am sure even kids will like it.
"Hilary Clinton is the devil"BigTex
~Texas proverb
Don't think we don't know about this.But even without that I sure hope EB2 will be for kingdoms. The improved forts will be interesting. The more intriging thing will be the ability to command reinforcing armies though. That will certainly aid in creating larger battles, with more realistic sizes for the Classical period. With the ability to command 4+ armies at once you might just get those battles with 10,000+ romans against hordes of barbarians.
I drool over kingdoms, and my only wish on improvents on it is the BUMP UPWARDS of the units cap.
You like EB? Buy CA games.
I seem to remember Alpaca maybe, set up a thread for suggestions, has greater unit limit been mentioned? and more provinces would be nice while they're about it, too.
Asia ton Barbaron The new eastern mod for eb!
Laziest member of the team![]()
![]()
![]()
My red balloons, as red as the blood of he who mentioned Galatians.
Roma Victor!
Yous ee gishes?
And for a lot of guys even in slowmotion!Originally Posted by BigTex
By the time EB2 is done I think most people will have rigs capable to run these types of huge battles, maybe not with details set to high but still good enough.
anyway...the reinforcing armies can only be commanded as a whole unit block...unlike your main army.
this means the "reinforcing" armies should/could be specialised like only cavalry o r archers for harassing the enemy´s back oder flank.
at least this would help to prevent allied commanders to die by cavalry charge ahead of his troops.
my 2cents
AADD
You know, if M2TW was perfectly programmed for multicore(multithread) processing, like Half Life Episode Two, an Intel Core 2 Quad overclocked processor could probably play, easily, 100K troops, no kidding. Just do the math yourself.Originally Posted by Redmeth
3.5Ghz*4=14Ghz. Since these new processors do what older (Pentium IV for example) processors did, in half the clocks, that's 28Ghz by old standards.
Sorry for the offtopic, I'm just drooling over the potential of these new CPUs...![]()
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