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  1. #1
    Texan Member BigTex's Avatar
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    Default Re: EB/EB2 New Unit Thread

    Quote Originally Posted by Pharnakes
    But if eb2 is for kingdoms, prehaps there will be more units avalible then?
    There will hopefully be a higher unit cap, with 4 different campaigns with many different factions in each, I would hope CA has the foresight to go ahead and increase the limit.

    But even without that I sure hope EB2 will be for kingdoms. The improved forts will be interesting. The more intriging thing will be the ability to command reinforcing armies though. That will certainly aid in creating larger battles, with more realistic sizes for the Classical period. With the ability to command 4+ armies at once you might just get those battles with 10,000+ romans against hordes of barbarians.
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  2. #2

    Default Re: EB/EB2 New Unit Thread

    But even without that I sure hope EB2 will be for kingdoms. The improved forts will be interesting. The more intriging thing will be the ability to command reinforcing armies though. That will certainly aid in creating larger battles, with more realistic sizes for the Classical period. With the ability to command 4+ armies at once you might just get those battles with 10,000+ romans against hordes of barbarians.
    Don't think we don't know about this.
    I drool over kingdoms, and my only wish on improvents on it is the BUMP UPWARDS of the units cap.


    You like EB? Buy CA games.

  3. #3
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: EB/EB2 New Unit Thread

    I seem to remember Alpaca maybe, set up a thread for suggestions, has greater unit limit been mentioned? and more provinces would be nice while they're about it, too.
    Asia ton Barbaron The new eastern mod for eb!

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  4. #4
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: EB/EB2 New Unit Thread

    Quote Originally Posted by BigTex
    With the ability to command 4+ armies at once you might just get those battles with 10,000+ romans against hordes of barbarians.
    And for a lot of guys even in slowmotion!

  5. #5
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: EB/EB2 New Unit Thread

    By the time EB2 is done I think most people will have rigs capable to run these types of huge battles, maybe not with details set to high but still good enough.

  6. #6
    Member Member AngryAngelDD's Avatar
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    Default Re: EB/EB2 New Unit Thread

    anyway...the reinforcing armies can only be commanded as a whole unit block...unlike your main army.

    this means the "reinforcing" armies should/could be specialised like only cavalry o r archers for harassing the enemy´s back oder flank.

    at least this would help to prevent allied commanders to die by cavalry charge ahead of his troops.

    my 2cents
    AADD

  7. #7

    Default Re: EB/EB2 New Unit Thread

    Quote Originally Posted by Redmeth
    By the time EB2 is done I think most people will have rigs capable to run these types of huge battles, maybe not with details set to high but still good enough.
    You know, if M2TW was perfectly programmed for multicore(multithread) processing, like Half Life Episode Two, an Intel Core 2 Quad overclocked processor could probably play, easily, 100K troops, no kidding. Just do the math yourself.

    3.5Ghz*4=14Ghz. Since these new processors do what older (Pentium IV for example) processors did, in half the clocks, that's 28Ghz by old standards.

    Sorry for the offtopic, I'm just drooling over the potential of these new CPUs...

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