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  1. #1
    gourmand of carrot juices Member Lowenklee's Avatar
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    Default Re: EB/EB2 New Unit Thread

    I recently paid a long overdue visit to the RTR forums at twcenter.net...

    I'm certain the idea is not new to the EB team but they (the RTR team) seem to have gotten around the problem of limited faction slots using emerging factions and batch files, to be honest the whole description was somewhat confusing and I don't really understand it.

    I'm curious what the reasons were for the EB team dismissing this approach, were there certain untenable side effects, or perhaps it was a workload issue?

    Or is there another thread that covers all that information, I did do a cursory search with the keywords "batch files" but couldn't find anything specific.

    As for new units, I would like to see an expanded roster of baltic and protoslavic units. There are albeit fantastical accounts of the nature of the people living in the area during the timeframe of EB afforded us by Herodotus (I think it was him), but certainly the archeological evidence could be used to bridge the gap between fact and fiction?

    As is, the vast geographic area represented by these people lies underused. Stronger representation of baltic and protoslavic people would also make for an interesting environment wherein steppe peoples, germans, and thracian elements would have greater reason to contest these areas for locally available troops to use in foreign expansion elsewhere. It may also serve to check these peoples expansion so far from their homelands. At least in the case of the germans and their tendency to thunder across the east let them waste themselves a bit in the wilderness of russia and the baltic forests

    In terms of general composition ideally they'd be cheap, of relative poor quality, but great ambushers and with certain habits of behavior distressing to more cultivated peoples?

    As an aside, it would be nice to have an economic incentive to expansion in this area. Nothing on par with the southern trade routes but perhaps an increase on the income available through control of the amber trade or through more river port type options?

    I'll look into how supportable the idea is from a historical standpoint as soon as I have a book or two available to me

  2. #2
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: EB/EB2 New Unit Thread

    Quote Originally Posted by Lowenklee
    As is, the vast geographic area represented by these people lies underused. Stronger representation of baltic and protoslavic people would also make for an interesting environment wherein steppe peoples, germans, and thracian elements would have greater reason to contest these areas for locally available troops to use in foreign expansion elsewhere. It may also serve to check these peoples expansion so far from their homelands. At least in the case of the germans and their tendency to thunder across the east let them waste themselves a bit in the wilderness of russia and the baltic forests

    In terms of general composition ideally they'd be cheap, of relative poor quality, but great ambushers and with certain habits of behavior distressing to more cultivated peoples?
    I agree on this plus the Sweboz usually conquer that area and just spam at least a couple of stacks of Kirisilinkas, no variety (maybe 1-2 baltic archers tops) maybe they should get more of their troops there or more baltic units should be implemented.

  3. #3

    Default Re: EB/EB2 New Unit Thread

    Quote Originally Posted by Lowenklee
    What does that damned waving-a-briefcase smiley mean?! People keep using it in their posts, but I can never understand what they mean by it!

    And as I'm on the subject of stuff that bugs me because I don't understand it, what does "IIRC" mean?


    P.S.

    Lowenklee, as for what you actually posted, I agree with it

  4. #4
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: EB/EB2 New Unit Thread

    Dude, it's a hammer "smash"

  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: EB/EB2 New Unit Thread

    The RTR batch files approach works by essetially them making 20 different mods. They make different mods based on each faction and you run a program to replace files in the RTW folder. When you start up their game you can only place as, say, Aedui or Arverni, but if you exit and run the Rome batch file, you can play as only Rome and there is no Arverni anymore. The Arverni slot is replaced by Roman Rebels.
    Quote Originally Posted by I Am Herenow
    What does that damned waving-a-briefcase smiley mean?! People keep using it in their posts, but I can never understand what they mean by it!

    And as I'm on the subject of stuff that bugs me because I don't understand it, what does "IIRC" mean?
    It is a guy with a hammer smashing stuff. IIRC = "If I recall correctly"
    Last edited by MarcusAureliusAntoninus; 06-07-2007 at 21:42.


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