Well, if you intended to delete all the game code in the first place, you can do as well with the blank sheet that you have now. That question of yours really is quite meaningless...
But yes, you would need to go deeper, reading the code to understand how it works and then make the changes you want (quite like what modders have done with the exported data for traits, script, unit models etc btw). This is not a quick process, but can be a lot less painful if you have the documentation at hand.
Understanding the difference between source code and a game engine requires a bit of technical knowledge. Source code is human readable for those who know the syntax, while the game engine is compiled code. An example of source code could be:
Code:
loop
start turn
if(player owns all cities in victory conditions)
play victory sequence
else if(player has no cities)
play defeat sequence
end if
allow user input
end turn
do computer movements
end loop
This of course is extremely simplistic, and utter bollocks, as there is no interpreter that can make the computer understand what I want it to do. In essence, a valid source code can be compiled by an interpreter to create a machine readable program, in this case the RTW engine. There are lots and lots of programming languages, each with its own compiler.
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