Explaining Movement and Combat.

Basic Movement:
All Leaders can move 1 square for each point of Move they have. They can move into any connected square. (connected with a line). To move into a square occupied by an enemy, you must initiate combat.

Forum application:
Each leader can be moved once per day, and the order is entirely based on quickest post.

NPCs cannot move independently (and peasants cannot normally move at all anyway), but they are restricted by their move *only* for each character's phase, not for the entire turn. A character must (normally) move with NPCs he is moving, though he may break off after or before a movement.

E.G.

Spoiler Alert, click show to read: 
Orb moves Ka Seilsmann the merchant (move 1, combat 1, income 2) (blue square with green border, in the above diagram) down to the mercenary camp ('M'), so he can hire the extra soldiers for a big push. As he doesn't want to bring the Soldiers (blue square with darker blue border) with him, they stay immobile.

The Grand Mufti then moves Barrebas the Fighter (blue square, black border, move 1. combat 2.) right, and takes with him the soldiers.

Insane now moves l33tf00t the Scout (Blue square, brown border, move 2. Combat 1) right twice, and on the second move can take the five soldiers now there with him, even though they have already moved their movement because they haven't moved yet during his movement.


Combat
Combat is pretty simple. Each character has a combat value, when one side initiates combat (moving into an enemy square or starting in an enemy square and), the total combat values are compared, and the losing side suffers casualties (morale points lost) equal to the amount they lost by. A leader with no morale points surrenders and may be ransomed (his side must pay gold equal to his levelx2 to ransom him). In the case of a draw noone is hurt. Morale lost may be distributed as chosen by the defeated side.

Some feats can cause the attack and defence values to vary. A leader is considered attacking if his side initiates the fight, and defending if his side doesn't.

For example
Spoiler Alert, click show to read: 

The Emir (big E, you can't miss him ;)) is now in a position in which he'll be trapped very soon if he doesn't act, so he moves with his soldiers (yellow square, red border) left into the square occupied by l33tf00t and his men currently.

The Emir has combat 4, and each of his two soldiers has combat 1, so they have a total combat of 6.

l33tf00t has combat 1, and each of his five soldiers has combat 1, so they also have total combat of 6.

The combat is a draw, there are no casualties, and the emir is now in the same square as l33tf00t.

Barrabas, seeing an opportunity, moves 1 square left to join the chaos. He has combat of 2, and initiates a combat by moving into a square occupied (at least partly) by an enemy.

The blues now have a total combat value of 8, as opposed to the Emir's 6, so the emir's side suffers 2 morale damage. The emir decides to take one point himself (he has 3 morale, so is now reduced to 2) and one to one of his soldiers (who is reduced from morale 1 to morale 0, and promptly surrenders and is removed from the board).


Gaining experience:
Experience is gained by enemy pieces being removed in a combat a piece is part of. One experience/level is gained for an NPC, two experience/level for a leader. Morale damage not resulting in surrenders is not counted. All pieces in a combat gain experience from one enemy being removed.

The experience chart goes as.

Level 1 - 0 experience
Level 2 - 3 experience
Level 3 - 8 experience
Level 4 - 15 experience
Level 5 - 24 experience

Leader experience tends to be carried across scenarios, while NPC experience is usually dropped after a battle which does not get them Leader status (a couple of higher-level ones might be retained). All level-ups are calculated at the end of a battle, not during it.