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Thread: Buildings Tech Tree

  1. #1
    Member Member stuartdm's Avatar
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    Default Buildings Tech Tree

    Has anyone done a tech tree for the buildings available to different factions.

    I have downloaded FUSIL and FAUST for the units.

  2. #2
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Buildings Tech Tree

    Quote Originally Posted by stuartdm
    Has anyone done a tech tree for the buildings available to different factions.

    I have downloaded FUSIL and FAUST for the units.
    I don't think anyone has really seen a need to since you can just use the building browser in-game.


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  3. #3
    Member Member stuartdm's Avatar
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    Default Re: Buildings Tech Tree

    True, but I'd like to see what the other factions can do without having to load up a game as them.

    By the way, which buildings can you use from other factions? After capturing Jerusalem with the English, I am able to use the race track.

    I have noticed that if you are in a city and look in the browser at the ports before the invention of gunpowder, you can only see the port and shipwright, but if you are in a castle and look at ports under the city tab you can see that cities can build two more levels. Weird that!


    EDIT: spelling

  4. #4
    Member Member Zarky's Avatar
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    Default Re: Buildings Tech Tree

    Well it´s because you can´t be allowed to build higher stage ports, which allow gunpowder ships to be recruited before gunpowder is invented, not sure were they restricted to either city or castle, ports i mean.
    From other nations buildings you get bonuses and benefits from all there is, but you can´t recruit specialist troops from there, such as Teutonic Knights as any other faction than HRE, or Knights of Santiago as any other expects Spanish and Portugese. If it´s high enough stage chapter house, you WOULD get the +experience benefit to those knights, if you could recruit them ^^
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