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  1. #1
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Parthia can build colonies?

    Why can Parthia build colonies? I mean building them is dependent on having ports, and surely the Parthians were no great sea farers? Yet Pontos can't build them, and they were a hellenized nation that, IIRC did engage in colonial activities.

    Is this a bug then?

    Edit: and so can the hai?
    Last edited by Pharnakes; 06-07-2007 at 18:06.
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  2. #2
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Parthia can build colonies?

    Are you getting this by looking through the code, or by playing the factions?

  3. #3
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Parthia can build colonies?

    The code, fildiling around with the colonies for my mini mod, I happened to bump into that.
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  4. #4
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Parthia can build colonies?

    That is either a bug or a placeholder.

  5. #5
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Parthia can build colonies?

    What about Pontus though? and will I be able to remove parthia and romans_scipii from the code without screwing something else up? (although i can't for the life of me see how it would).
    Asia ton Barbaron The new eastern mod for eb!

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  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Parthia can build colonies?

    Quote Originally Posted by Pharnakes
    What about Pontus though? and will I be able to remove parthia and romans_scipii from the code without screwing something else up? (although i can't for the life of me see how it would).
    Remove it as you will.

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  7. #7
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Parthia can build colonies?

    Quote Originally Posted by Pharnakes
    What about Pontus though? and will I be able to remove parthia and romans_scipii from the code without screwing something else up? (although i can't for the life of me see how it would).
    The key is to look at export_buildings.txt and try to find a corresponding entry for culture type or faction type. If nothing, and it is using the generic base description, it is probably a placeholder for a future building or an artifact from an earlier version that for whatever reason was not removed.

    I'm not a historian, I'm just a guy who tries to keep the game from breaking, so I can't answer you on the Pontus thing. I will say that in many cases we will "double up" a complex for a variety of uses, and that a complex name is just our internal reference, not something that ever shows up in the game. We could have the Pahlav version be "giant wheel of cheese" in export_buildings.txt if we wanted and the player would never know that another culture used it for a colony.

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