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Thread: Bounding Spheres ....er ?

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  1. #1
    Member Member KnightErrant's Avatar
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    Default Re: Bounding Spheres ....er ?

    I think GrumpyOldMan is correct, (I'm almost never wrong for saying that),
    If you scale a model using descr_skeletons.txt scale command the bounding
    sphere should scale with it. If you scale a model in Milkshape then, of course,
    the model comments stay static, and get reimported into the mesh without
    change.

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Bounding Spheres ....er ?

    Quote Originally Posted by KnightErrant
    I think GrumpyOldMan is correct, (I'm almost never wrong for saying that),
    If you scale a model using descr_skeletons.txt scale command the bounding
    sphere should scale with it. If you scale a model in Milkshape then, of course,
    the model comments stay static, and get reimported into the mesh without
    change.
    Ah well I was under the impression that he scaled the model directly because he said the bounding sphere didn't fit

  3. #3
    feed me! Member Ashdnazg's Avatar
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    Default Re: Bounding Spheres ....er ?

    When experiementing with EDU I couldn't make the soldiers too close to each other, perhaps the value can't be smaller than R.
    Try to use a small r, and in the formation line in EDU make them very close to each other.
    a.k.a Lord hokomoko @ the Lordz Modding Collective

  4. #4

    Default Re: Bounding Spheres ....er ?

    That's unlikely given the large radius of pikemen and lance equipped cavalry. The use for projectile targeting seems to suggest that some troops are at a disadvantage here.


    Quote Originally Posted by alpaca
    Ah well I was under the impression that he scaled the model directly because he said the bounding sphere didn't fit
    You are correct he has. Relying on descr_skeleton to scale the sphere is only going to work if the original bounding sphere fits the model. Doing it by hand quadrupling the values isnt going to work when 0,0,0 is in the centre of the model. Looking at the rough values I got the values seem to be roughly 4,0,8,4 times the orginal ones though wouldnt rely on that as a mathemathical formula.

    @Gom, out of curiosity are there bounding sphere values for the weaponless meshs used to create the units?

  5. #5

    Default Re: Bounding Spheres ....er ?

    The scaling was done in MS3D, with scaling also applied in modeldb and in descr_skeleton. If ....as has been stated here ... .that process also scales the bounding sphere, what visual tell-tales should I be looking for to see if htat has happened? I assumed the sphere was going to be used for combat collision detecting to see which unit was in a position to attack what. The scaled up skeletons didn't seem to attack units where I would expect it ... I wanted to push away the point at which combat was deemed to happen, to make it look more natural.

    Does the bounding sphere have any impact on this at all.... and how do I test this. I can't tell from what I have seen if I am changing hte right thing to cause what I want to happen!
    Careless Orc Costs Lives!

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