The scaling was done in MS3D, with scaling also applied in modeldb and in descr_skeleton. If ....as has been stated here ... .that process also scales the bounding sphere, what visual tell-tales should I be looking for to see if htat has happened? I assumed the sphere was going to be used for combat collision detecting to see which unit was in a position to attack what. The scaled up skeletons didn't seem to attack units where I would expect it ... I wanted to push away the point at which combat was deemed to happen, to make it look more natural.

Does the bounding sphere have any impact on this at all.... and how do I test this. I can't tell from what I have seen if I am changing hte right thing to cause what I want to happen!