Okay, traiting 101:
Code:
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Trigger forcedmarching_low_temperament_general_gets_grumpy
WhenToTest CharacterTurnEnd
Condition Trait ForcedMarching > 0
and Trait Temperament < 3
Affects BlackBileHumour 1 Chance 100
Name of trigger
When should this happen? At the end of the turn, for characters
What are the prerequisites for this to have an effect? The guy must have been forced marching and have a pessimistic outlook
Which trait should this trigger affect, and how much? BlackBileHumour (meaning melancholy), by a level of 1
How likely is it that it has the effect? 100% chance
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