A very much missed feature, together with atmospherics (fog etc) and seasonal weather as a parameter in the battles. In STW you could actually build everything everywhere past the midgame, but till then specialisation was still useful.Originally posted by Ironside
That "save your money to the important stuff" habit comes from STW when you got money once every 4 turns (once a year, a year = 4 seasons).
MTW has a larger map and sea trade that can make you very rich slightly quicker unfortunately (STW was just as bad due to the small nuimber of factions and the linear unfluctuating trade profits). The profit margins are way too high and upkeep way to low in MTW to make decisions in the campaign trully strategic for a large part of the game particularly in the vanilla version, unfortunately.
Many Thanks
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