Poll: Multiplayer rules, please choose one in each catagory

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Thread: Multiplayer rules thread

  1. #1
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Multiplayer rules thread

    OK, as we are nearing 32 people I thought I'd start a thread for some formal rules for the tournament, and to be genaerlay observed in gameplay, although it is of course entirley up to the players involved in a friendly, especialy about money. Well here are the main issues to vote on, if anyone can think of more please tell me and I'll add them.
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  2. #2

    Default Re: Multiplayer rules thread

    Perhaps a restriction on elite units. It's not really fun to fight against 4 units of Hypaspistai... I thought of a 2 or 3 unit restriction of elites. I think we all agree elites are units like: Hypaspistai, Pheraspidai, Thorakitai Argyraspidai, Casse sword masters, Dosidateskeli, Prätorians and above.

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  3. #3
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Multiplayer rules thread

    No restriction on HA.
    No experience or any other upgrades.
    Perhaps max. 6 slingers might not be a bad idea, though.
    I'd say just keep an army like it historically could exist, common sense.

    Prices? infinitum, but no unit upgrades and a realistic army composition should be all. (can you even check if someone upgraded units?)

  4. #4

    Default Re: Multiplayer rules thread

    Quote Originally Posted by Moros
    No restriction on HA.
    No experience or any other upgrades.
    Perhaps max. 6 slingers might not be a bad idea, though.
    I'd say just keep an army like it historically could exist, common sense.

    Prices? infinitum, but no unit upgrades and a realistic army composition should be all. (can you even check if someone upgraded units?)
    make the 6 slingers 2 and I'l sign it

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  5. #5

    Default Re: Multiplayer rules thread

    TBH you should look at the MP rules we had for RTR, it may not be the same game but most of them worked really well including rules like No HA armies and no more than 3 slingers or archers (since slingers in this game are so damn strong, having more than 3 wouldn't be fun), only a certain amount of elite units and no more than 4 units of cav (there were varations of this that had to do with if you had less elite cav you could have a little more normal skirmisher/light cav etc but that can be delt with later).

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Multiplayer rules thread

    I won't be actively participating in a tournament. But I'd like to point out that there is no way to get more than 3 chevrons on units in multiplayer, so the options above that are impossible.

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  7. #7
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Multiplayer rules thread

    Quote Originally Posted by The Internet
    TBH you should look at the MP rules we had for RTR, it may not be the same game but most of them worked really well including rules like No HA armies and no more than 3 slingers or archers (since slingers in this game are so damn strong, having more than 3 wouldn't be fun), only a certain amount of elite units and no more than 4 units of cav (there were varations of this that had to do with if you had less elite cav you could have a little more normal skirmisher/light cav etc but that can be delt with later).
    Don't you think it be ridiculous that if you play the sauromatae you can only have 4 cavalry units? It is ridiculous. That like a roman army with maximum 4 infantry units. And that is ridiculous, wouldn't you agree?

  8. #8
    Member Member Lovejoy's Avatar
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    Default Re: Multiplayer rules thread

    Quote Originally Posted by Moros
    Don't you think it be ridiculous that if you play the sauromatae you can only have 4 cavalry units? It is ridiculous. That like a roman army with maximum 4 infantry units. And that is ridiculous, wouldn't you agree?
    I know that in RTR, HA armies DIDNT work at ALL. They were simply too good. The guy who choosed a HA army won every time. At the end everybody used them. Ive played alot of MP with friends and with the RTR-guys back in the days. HAs armies breaks the game.

  9. #9

    Default Re: Multiplayer rules thread

    Perhaps a restriction on certain units? That for every HA you select you are allowed to pick 1 unit less? And for elites 1 unit less as well?

    HA factions were undoubtedly seriously outnumbered when they fought infantry based armies.

  10. #10
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Multiplayer rules thread

    Possibilty for horse archers, not nesecary for elites, elites are expensive, HAs aren't.
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  11. #11

    Default Re: Multiplayer rules thread

    Yes, but 45.000 Mnai will still allow you to field 10 units of Agyraspirai with some backup harassment from slingers. Not really balanced either.

    Perhaps a ratio that for every elite two non-elite units should be fielded as well (possibly with slingers not counting for the purpose of such a rule)?

    It is hard to come up with rules that encourage historical army compositions.

  12. #12

    Default Re: Multiplayer rules thread

    Why limit HA at all? This isn't RTR. Has anyone played a large number of battles vs an all/most HA army and found it can't be beaten by basicly anything? If so, then we should limit it. Otherwise, let's see if they are too strong or not before we limit them.
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  13. #13

    Default Re: Multiplayer rules thread

    It may not be RTR but the same idea is still applicable to EB and i've also noticed that cav in EB tend to be a lot stronger than they were in RTR (in my campaign, the enemy cav can charge straight into my legionaries and stay there slugging it out untill they get flanked where as in RTR they were like glass and no one would ever dare charge infantry from the front) so it could be even more of a problem in EB.


    Would someone like to test a HA army out in MP and see what the facts are before we start going in circles about this?

  14. #14

    Default Re: Multiplayer rules thread

    Voted for six horse archers so Parthian historical armies can be built.
    Voted for three slingers cause I can't see an army fielding more than that in real life.
    Voted 1 black smith 'case that's what you get in the game.
    Voted 3 exp because that seems what a 'veteran' would be to me.
    Didn’t vote for money because I think that should be decided on in game.
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  15. #15
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Multiplayer rules thread

    The point of the money vote is for the tourney, not for individual battles, when it is up to the players concerned.
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  16. #16

    Default Re: Multiplayer rules thread

    Quote Originally Posted by The Internet
    It may not be RTR but the same idea is still applicable to EB and i've also noticed that cav in EB tend to be a lot stronger than they were in RTR (in my campaign, the enemy cav can charge straight into my legionaries and stay there slugging it out untill they get flanked where as in RTR they were like glass and no one would ever dare charge infantry from the front) so it could be even more of a problem in EB.


    Would someone like to test a HA army out in MP and see what the facts are before we start going in circles about this?
    im willing to do it tomorrow, if my internet is still up.
    im not sure i agree about strength of EB's cavalry. i really think their charges, regardless distance to the target, were far more devastaiting in RTR than in EB where you need to calculate the distance.

  17. #17
    Member Member Reno Melitensis's Avatar
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    Default Re: Multiplayer rules thread

    I suggest that all ordinary infantry should have exp. rating on the type of infantry they are. For example levies and citizen militia should have on chevron, light infantry two and so on. Elites and Triari should be the more experienced, like Companian Cavalry, and the General bodyguard. So in a few words I thing that there should be a guide line and rules to take an army to battle.

    Cheers.


  18. #18
    EB annoying hornet Member bovi's Avatar
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    Default Re: Multiplayer rules thread

    Relative experience from unit type to unit type is reflected in their base stats.

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  19. #19
    Member Member Lovejoy's Avatar
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    Default Re: Multiplayer rules thread

    Not only is HAs overpowerd (prob). They are reeeeally boring to fight too :P

  20. #20
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Multiplayer rules thread

    As one of the main EB staters, PLEASE don't use lots of experience, it completely breaks the stat system and we're working internally on a way to make it less problematic.
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  21. #21
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Multiplayer rules thread

    I recall reading someone saying experience will be disabled in future builds, or at least limited; is that correct?
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  22. #22

    Default Re: Multiplayer rules thread

    Quote Originally Posted by bovi
    Relative experience from unit type to unit type is reflected in their base stats.
    ...thus no need to add chevrons. imho, it'd make things less complicated.

  23. #23
    EB annoying hornet Member bovi's Avatar
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    Default Re: Multiplayer rules thread

    Hehe, and 4 people have voted for 9 experience even though it's impossible . Still, a majority wants at least 3 chevrons so far (12 versus 6 who want less than 3), so it appears to be no holds barred on experience.
    Last edited by bovi; 06-11-2007 at 12:24.

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  24. #24
    Member Member mAIOR's Avatar
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    Default Re: Multiplayer rules thread

    well, I think that HA (in my gaming experience) are only overpowered against celtic type factions (meaning factions whose soldiers have little armor) if you try with an army of HA to pit against an army of a civilized faction with higly armored troops, you'll find that they are less than effective. Now, I think armored HA should be limited as those guys are Catraphacts no matter how you put it. It should vary from faction to faction for instance Parthia should be able to field more HA than AS for instance...
    Just my 2cts...
    Oh and im'plement that rule where HA after depleting arrows are forced to charge so they don't go and run around tiring the enemy.

    Cheers...

  25. #25
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Multiplayer rules thread

    There should also be no weapon upgrades for missile troops. They're disabled in EB and shouldn't be in multi-player.
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  26. #26
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Multiplayer rules thread

    How do you define missile troops though?
    Asia ton Barbaron The new eastern mod for eb!

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  27. #27
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Multiplayer rules thread

    Well the game defines it as anyone with a ranged weapon. For the purposes of this you could just do slingers and archers though.
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  28. #28
    Member Member mAIOR's Avatar
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    Default Re: Multiplayer rules thread

    And skirmishers...
    Well, I believe the best way would be to make weapon upgrades impossible so only armor would be increased. That'd also take efectiveness away from the HA.
    We could however do a new EDU for multiplayer where HA cost a lot more. I mean keeping a horse was expensive enough for anybody so they should cost more than most infantry...
    For instance, Armenian HA are only 40mnai per turn more expensive than Tureophoroi and the Scythian are even cheaper...


    Cheers...

  29. #29

    Default Re: Multiplayer rules thread

    But then you can argue elephants should be cheapened as well.

  30. #30

    Default Re: Multiplayer rules thread

    To be honest battles with anymore than 2-3 HA's is annoying. Being one of the old RTR MP vets and having fouhgnt against a few HA armies in my time i can tell you from experience that you end up just wanting to cry. It's like trying to swat a fly buzzing around your head when you don't have any hands so you just end up looking like an idiot running all over the place and just wishing you had a way to end the battle successfully.


    In all seriousness though, it is quite annoying and just doesn't have the same intensity and excitement of two great battle lines clashing together while great cavarly skirmishers battle on the flanks to gain the upper hand so that they can have a chance to turn the tide of battle while reserves are rushed in to keep front lines from buckling and allowing the enemy to tear right through the middle and destroy any chance of victory and more importantly... survival.


    .... There is a point in there somewhere.


    Edit: and elephants aren't really the same since they are pretty useless in MP to be honest because it's the first thing people go for, they're generally very expensive and take up space (and money) in your army which could be used to field something more useful.
    Last edited by The Internet; 06-12-2007 at 10:32.

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