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  1. #1

    Default Re: Multiplayer rules thread

    Perhaps a restriction on elite units. It's not really fun to fight against 4 units of Hypaspistai... I thought of a 2 or 3 unit restriction of elites. I think we all agree elites are units like: Hypaspistai, Pheraspidai, Thorakitai Argyraspidai, Casse sword masters, Dosidateskeli, Prätorians and above.

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  2. #2
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Multiplayer rules thread

    No restriction on HA.
    No experience or any other upgrades.
    Perhaps max. 6 slingers might not be a bad idea, though.
    I'd say just keep an army like it historically could exist, common sense.

    Prices? infinitum, but no unit upgrades and a realistic army composition should be all. (can you even check if someone upgraded units?)

  3. #3

    Default Re: Multiplayer rules thread

    Quote Originally Posted by Moros
    No restriction on HA.
    No experience or any other upgrades.
    Perhaps max. 6 slingers might not be a bad idea, though.
    I'd say just keep an army like it historically could exist, common sense.

    Prices? infinitum, but no unit upgrades and a realistic army composition should be all. (can you even check if someone upgraded units?)
    make the 6 slingers 2 and I'l sign it

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  4. #4

    Default Re: Multiplayer rules thread

    TBH you should look at the MP rules we had for RTR, it may not be the same game but most of them worked really well including rules like No HA armies and no more than 3 slingers or archers (since slingers in this game are so damn strong, having more than 3 wouldn't be fun), only a certain amount of elite units and no more than 4 units of cav (there were varations of this that had to do with if you had less elite cav you could have a little more normal skirmisher/light cav etc but that can be delt with later).

  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: Multiplayer rules thread

    I won't be actively participating in a tournament. But I'd like to point out that there is no way to get more than 3 chevrons on units in multiplayer, so the options above that are impossible.

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  6. #6
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Multiplayer rules thread

    Quote Originally Posted by The Internet
    TBH you should look at the MP rules we had for RTR, it may not be the same game but most of them worked really well including rules like No HA armies and no more than 3 slingers or archers (since slingers in this game are so damn strong, having more than 3 wouldn't be fun), only a certain amount of elite units and no more than 4 units of cav (there were varations of this that had to do with if you had less elite cav you could have a little more normal skirmisher/light cav etc but that can be delt with later).
    Don't you think it be ridiculous that if you play the sauromatae you can only have 4 cavalry units? It is ridiculous. That like a roman army with maximum 4 infantry units. And that is ridiculous, wouldn't you agree?

  7. #7
    Member Member Lovejoy's Avatar
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    Default Re: Multiplayer rules thread

    Quote Originally Posted by Moros
    Don't you think it be ridiculous that if you play the sauromatae you can only have 4 cavalry units? It is ridiculous. That like a roman army with maximum 4 infantry units. And that is ridiculous, wouldn't you agree?
    I know that in RTR, HA armies DIDNT work at ALL. They were simply too good. The guy who choosed a HA army won every time. At the end everybody used them. Ive played alot of MP with friends and with the RTR-guys back in the days. HAs armies breaks the game.

  8. #8

    Default Re: Multiplayer rules thread

    Perhaps a restriction on certain units? That for every HA you select you are allowed to pick 1 unit less? And for elites 1 unit less as well?

    HA factions were undoubtedly seriously outnumbered when they fought infantry based armies.

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