Poll: Multiplayer rules, please choose one in each catagory

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  1. #1
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Multiplayer rules thread

    Possibilty for horse archers, not nesecary for elites, elites are expensive, HAs aren't.
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  2. #2

    Default Re: Multiplayer rules thread

    Yes, but 45.000 Mnai will still allow you to field 10 units of Agyraspirai with some backup harassment from slingers. Not really balanced either.

    Perhaps a ratio that for every elite two non-elite units should be fielded as well (possibly with slingers not counting for the purpose of such a rule)?

    It is hard to come up with rules that encourage historical army compositions.

  3. #3

    Default Re: Multiplayer rules thread

    Why limit HA at all? This isn't RTR. Has anyone played a large number of battles vs an all/most HA army and found it can't be beaten by basicly anything? If so, then we should limit it. Otherwise, let's see if they are too strong or not before we limit them.
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  4. #4

    Default Re: Multiplayer rules thread

    It may not be RTR but the same idea is still applicable to EB and i've also noticed that cav in EB tend to be a lot stronger than they were in RTR (in my campaign, the enemy cav can charge straight into my legionaries and stay there slugging it out untill they get flanked where as in RTR they were like glass and no one would ever dare charge infantry from the front) so it could be even more of a problem in EB.


    Would someone like to test a HA army out in MP and see what the facts are before we start going in circles about this?

  5. #5

    Default Re: Multiplayer rules thread

    Voted for six horse archers so Parthian historical armies can be built.
    Voted for three slingers cause I can't see an army fielding more than that in real life.
    Voted 1 black smith 'case that's what you get in the game.
    Voted 3 exp because that seems what a 'veteran' would be to me.
    Didn’t vote for money because I think that should be decided on in game.
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  6. #6
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Multiplayer rules thread

    The point of the money vote is for the tourney, not for individual battles, when it is up to the players concerned.
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  7. #7

    Default Re: Multiplayer rules thread

    Quote Originally Posted by The Internet
    It may not be RTR but the same idea is still applicable to EB and i've also noticed that cav in EB tend to be a lot stronger than they were in RTR (in my campaign, the enemy cav can charge straight into my legionaries and stay there slugging it out untill they get flanked where as in RTR they were like glass and no one would ever dare charge infantry from the front) so it could be even more of a problem in EB.


    Would someone like to test a HA army out in MP and see what the facts are before we start going in circles about this?
    im willing to do it tomorrow, if my internet is still up.
    im not sure i agree about strength of EB's cavalry. i really think their charges, regardless distance to the target, were far more devastaiting in RTR than in EB where you need to calculate the distance.

  8. #8
    Member Member Reno Melitensis's Avatar
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    Default Re: Multiplayer rules thread

    I suggest that all ordinary infantry should have exp. rating on the type of infantry they are. For example levies and citizen militia should have on chevron, light infantry two and so on. Elites and Triari should be the more experienced, like Companian Cavalry, and the General bodyguard. So in a few words I thing that there should be a guide line and rules to take an army to battle.

    Cheers.


  9. #9
    EB annoying hornet Member bovi's Avatar
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    Default Re: Multiplayer rules thread

    Relative experience from unit type to unit type is reflected in their base stats.

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