Poll: Multiplayer rules, please choose one in each catagory

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  1. #1
    EB annoying hornet Member bovi's Avatar
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    Default Re: Multiplayer rules thread

    Relative experience from unit type to unit type is reflected in their base stats.

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  2. #2
    Member Member Lovejoy's Avatar
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    Default Re: Multiplayer rules thread

    Not only is HAs overpowerd (prob). They are reeeeally boring to fight too :P

  3. #3
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Multiplayer rules thread

    As one of the main EB staters, PLEASE don't use lots of experience, it completely breaks the stat system and we're working internally on a way to make it less problematic.
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  4. #4
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Multiplayer rules thread

    I recall reading someone saying experience will be disabled in future builds, or at least limited; is that correct?
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  5. #5

    Default Re: Multiplayer rules thread

    Quote Originally Posted by bovi
    Relative experience from unit type to unit type is reflected in their base stats.
    ...thus no need to add chevrons. imho, it'd make things less complicated.

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Multiplayer rules thread

    Hehe, and 4 people have voted for 9 experience even though it's impossible . Still, a majority wants at least 3 chevrons so far (12 versus 6 who want less than 3), so it appears to be no holds barred on experience.
    Last edited by bovi; 06-11-2007 at 12:24.

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  7. #7
    Member Member mAIOR's Avatar
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    Default Re: Multiplayer rules thread

    well, I think that HA (in my gaming experience) are only overpowered against celtic type factions (meaning factions whose soldiers have little armor) if you try with an army of HA to pit against an army of a civilized faction with higly armored troops, you'll find that they are less than effective. Now, I think armored HA should be limited as those guys are Catraphacts no matter how you put it. It should vary from faction to faction for instance Parthia should be able to field more HA than AS for instance...
    Just my 2cts...
    Oh and im'plement that rule where HA after depleting arrows are forced to charge so they don't go and run around tiring the enemy.

    Cheers...

  8. #8
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Multiplayer rules thread

    There should also be no weapon upgrades for missile troops. They're disabled in EB and shouldn't be in multi-player.
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  9. #9
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Multiplayer rules thread

    How do you define missile troops though?
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  10. #10
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Multiplayer rules thread

    Well the game defines it as anyone with a ranged weapon. For the purposes of this you could just do slingers and archers though.
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    History does not repeat itself. The historians repeat one another. - Max Beerbohm

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