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Thread: Merchant Guild Headquarters Nerfs Merchants!

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  1. #1
    Member Member Zarky's Avatar
    Join Date
    May 2007
    Location
    Finland
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    381

    Default Re: Merchant Guild Headquarters Nerfs Merchants!

    Merchants guild gives your cities access to cavalry (but quite crappy ones for Europeans, expects Italy) gives +10%/+20%/+30% increase to trade income (or so they say) and gives merchants increase to finance rating when recruiting, what´s so bad in them?
    Actually ALL success rates have dropped since 1.0 (maybe 1.01 but i haven´t installed it, went straight to 1.02) like with Spies, with 2 skill you had like 75% or higher, now it´s around 50% change to success (without +/-security)... And if you haven´t thought it right, AI also has less changes on everything (or at least they should)
    And you can´t get +2 to weapons rating even with Master swordsmiths guild, it´s just Global +1 and +1 local which doesn´t stack...
    Acquisition success change depends on is the enemy merchant on trade resource or not (it really does) and his skill vs. your skill... I don´t think anything else matters...
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  2. #2

    Default Re: Merchant Guild Headquarters Nerfs Merchants!

    All I know is that a 10 acumen merchant going up against a 4 acumen has a 70% chance to win. It used to be 95%.

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