Its difficult to test battle stats in MTW, does medium difficulty not add any extra modifiers into the mix? I have been pitting Grave Guard against Tomb Guard, which should be a fair fight, but the Grave Guard almost always win. Is it the MTW units that I am basing them off? Iv'e tried changing Tomb Guard from Tabardariyya to Hashishim as I thought the two handed axe may have been the problem, but that doesnt seem to be it.
I tried adding in Ushabti to see how well a super unit went. A unit of Ushabti straight up against a unit of Grave Guard usually leaves the Ushabti dead. If I hit the Grave guard with another unit like skeletons or Tomb guard first and hit them with the Ushbati from the side, this has a better effect. Should they be powerful enough to take on Grave Guard ont heir own? Maybe its the size of 75 men vs 16 thats just too much, as their stats are excellent.
Skeleton Warrior
stat_pri (WS+1, Strength+3, Hand Weapon+1), (Light Infantry Charge=2), no, 0, 0, melee, melee_simple, piercing, knife, 25, 0.8
stat_pri_armour (light Armour=2), (Weapon Skill+1 + Toughness+3), (light shield +2) 0, flesh
type ME Peasants
dictionary ME_Peasants ; Peasants
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier ME_Peasants, 60, 0, 1
attributes sea_faring, hide_forest, can_withdraw, is_peasant, peasant, frighten_foot, frighten_mounted
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 5, 2, no, 0, 0, melee, melee_simple, piercing, knife, 25, 0.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 2, 4, 2, flesh
;stat_armour_ex 0, 2, 0, 0, 2, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 3, low, untrained, lock_morale
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 210, 40, 25, 210, 90, 4, 20
armour_ug_levels 0, 1
armour_ug_models ME_Peasants, ME_Peasants_ug1
ownership moors, egypt, turks, mongols, timurids, slave
era 0 moors, egypt, turks, mongols, timurids
era 1 moors, egypt, turks, mongols, timurids
era 2 moors, egypt, turks, mongols, timurids
;unit_info 2, 0, 2
Tomb Guard (Hashishim)
stat_pri (weapon skill+3 + Strength+6 + Hand Weapon+1 + Tomb Blads +3), (elite unit charge=5), no, 0, 0, melee, melee_blade, slashing, axe, 25, 0.4
stat_pri_armour (light armour 2), (Weapon Skill+3 + Toughness+6 ), (shield=4), metal
type Hashishim
dictionary Hashishim ; Hashashim
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Hashishim, 48, 0, 1.2
attributes sea_faring, very_hardy, can_withdraw, frighten_foot, frighten_mounted
formation 1.2, 1.2, 2.4, 2.4, 2, square
stat_health 1, 0
stat_pri 13, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 2, 9, 4, metal
;stat_armour_ex 4, 0, 0, 0, 5, 8, 8, metal
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 1, 1, 0, -2
stat_mental 11, disciplined, trained, lock_morale
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 630, 250, 35, 205, 630, 4, 250
armour_ug_levels 3
armour_ug_models Hashishim
ownership moors, egypt, turks
era 1 moors, egypt, turks
era 2 moors, egypt, turks
;unit_info 14, 0, 34
Ushubati (Tabardariyya)
stat_pri (weapon skill+6 + Strength+8 + Huge Ritual Blades+5), (large unit charge=6), no, 0, 0, melee, melee_blade, slashing, axe, 25, 0.4
stat_pri_armour (undead Construct+4), (Weapon Skill+6 + Toughness+6 ), (no shield), metal
type Tabardariyya
dictionary Tabardariyya ; Tabardariyya
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Tabardariyya, 12, 0, 1.2
attributes sea_faring, hide_forest, very_hardy, can_withdraw, frighten_foot, frighten_mounted
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 3, 0
stat_pri 19, 6, no, 0, 0, melee, melee_blade, slashing, axe, 25, 0.4
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 4, 12, 0, metal
;stat_armour_ex 4, 6, 0, 0, 10, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 10, normal, highly_trained, lock_morale
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1170, 175, 30, 180, 1170, 4, 150
armour_ug_levels 3, 4
armour_ug_models Tabardariyya, Tabardariyya_ug1
ownership egypt
era 1 egypt
era 2 egypt
;unit_info 19, 0, 14
Grave Guard (Dismounted Druchima)
stat_pri (Weapon Skill+3 + Strength+6 + Hand Weapon+1 Wight Blade +3), (Elite infantry charge=5), no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.5
stat_pri_armour (Heavy armour=6), (Weapon Skill+3 + Toughness+6), 4, metal
type Dismounted Druchima
dictionary Dismounted_Druchima ; Dismounted Druzhina
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Dismounted_Druchima, 48 0, 1
attributes sea_faring, hide_forest, hardy, can_withdraw, frighten_foot, frighten_mounted
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 13, 5, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 6, 9, 4, metal
;stat_armour_ex 3, 4, 0, 0, 4, 8, 8, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained, lock_morale
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 630, 150, 30, 165, 630, 4, 160
armour_ug_levels 2, 3
armour_ug_models Dismounted_Druchima, Dismounted_Druchima_ug1
ownership russia
era 0 russia
era 1 russia
;unit_info 9, 0, 15
Stat List used:
Armour List:
Normal Mount= +1
Special/Barded Mount= +2
Light Armour= +2
Scaly Skin 6+= +3
Undead Construct= +4
Scaly Skin 4+= +5
Heavy Armour= +6
Chaos Armour= +7
Light Shield= +2???
Shield= +4
Heavy Shield= +8???
Weapon/Strength/Ballistic Skill List:
1= +0
2= +1
3 = +3
4= +6
5= +7
6= +8
7= +9
Ranged Weapon Strength:
Javelin= 2
Bow= 2
Weapon List
Hand Weapon +1
Spear+3
Lance +3
Great Weapon +3
Halberd
Ethereal
Huge Ritual Blades +5
Flail
Tomb Blades +3
Wight Blade +3
Poisoned Attack= +3
Charge:
Light Archer= 1
Light infantry= 2
Standard infantry=3
Elite/Special Infantry=5
Large sized infantry= 6
Light Archer Cavalry= 3
Light Cavalry= 4
Cavalry= 6
Elite Cavalry= 8
Cavalry secondary weapon close combat= 50% normal charge
Mental:
Undead= lock_morale
Questing Vow= +2 morale
Attacks:
Braindead= 1.5
1= 1
2= .7
3= .4
4= .3
Wounds:
1= 1
2= 2
3= 3
4= 4
Unit Size:
Light Archer= 48
Standard Infantry= 60
Special/Elite Infantry= 48
Large Monster unit= 12
Light cavalry= 40
Standard cavalry= 35
Elite cavalry= 24
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