I did a bit more reading and noticed that not only did I get some things wrong but I missed bits too. Hopefully the following is more comprehensive and actually works better.

I did do some preliminary converting using my (perhaps by now) outdated WH stats by converting infantry and cavalry from dwarves, high elves and empire. I shan't bore you with that spam but at first glance they didn't look too bad but obviously I couldn't include everything as a finish product, like costs and unit strength but they don't look wildly out of place. It was also suprisingly quick to do the conversion process this way as many questions can be ignored, especially if you first jot down only the stats you'll be accounting for. What takes a lot longer, especially for me since I don't know everything inside out, is the actual conversion syntax. I've included one at the bottom, got bored after one but I will do more (only if it's useful and note I do not have access to a spreadsheet but make do with any small adjustments I need for myself in notepad).



Standard unit, no shield or armour, using a basic sword, axe or mace
Melee skill: 4
Charge Bonus: 2
Defence (the -,n,- component of defence): 3 (noticed now that says this is not used vs missile fire -ammendments made accordingly)

No Armour: 0 armour
Light Armour: 3 armour 1 defence
Heavy armour: 6 armour 2 defence
Shield: +2 Buckler (for when it says unit has shield + 2H weapon) / + 4 shield (standard) / + 6 large shield (for when it seems likely *shrug*)

Adjustments per point above or below 3

Is the unit faster or slower moving than the equivalent human norm (not mounted)?
Adjust shield +/- 2 (better armour protection, from missiles only from the right direction)

Is the unit more or less skilled in melee than the equivalent human norm?
Adjust melee skill +/- 3
Adjust defence +/- 2

Is the unit more or less skill in ranged attacks than the equivalent human norm?
Adjust missile skill +/- 3

Is the unit stronger or weaker than the equivalent human norm?
Adjust melee skill +/- 3

Is the unit more or less tough than the equivalent human norm?
Adjust armour +/- 3

Is the unit more or less quicker than the equivalent human norm?
Adjust min attack delay +/- 5 (min 0)

Is the unit capable of making multiple attacks?
Include secondary weapon stats?? @ half values?? and +25 min delay??

Is the unit using a bow?
Adjust defence downwards - 2

Is the unit using a powder weapon?
Adjust missile skill upwards + 3
Adjust defence downwards - 2

Is the unit using a longbow or crossbow?
Adjust missile skill upwards + 3
Adjust range upwards + 25%
Adjust defence downwards - 2

Is the unit using a sword?
Adjust min attack delay +25

Is the unit using a mace or axe?
Adjust min attack delay +30

Is the unit using a dagger?
Adjust melee skill downwards - 1
Adjust defence downwards - 2
Adjust charge bonus downwards - 2

Is the unit using a flail?
Adjust melee skill upwards + 2
Adjust min attack delay +75
Adjust defence - 2

Is the unit using a two-handed sword?
Adjust weapon skill upwards + 2
Adjust min attack delay +50
Adjust defence downwards - 1
Adjust charge bonus upwards + 2

Is the unit using a two-handed axe or mace?
Adjust weapon skill upwards + 3
Adjust min attack delay +75
Adjust defence downwards - 2
Adjust charge bonus upwards + 2

Is the unit using a halberd?
Adjust defence downwards - 2
Adjust charge bonus upwards + 2
Adjust min attack delay +75
stat_pri_attr ap

Is the unit using a spear?
Adjust charge bonus upwards + 2
Adjust min attack delay +50
stat_pri_attr spear, spear_bonus_6 OR light_spear, spear_bonus_4

Is the unit using a pike?
Adjust min attack delay +75
stat_pri_attr long_pike, spear_bonus_8

Is the Unit using an improvised weapon?
Adjust melee skill downwards - 3
Adjust min attack delay +75
Adjust defence downwards - 2

Is the unit mounted? --
Adjust charge value upwards + 6
Adjust defence upwards + 2

--Is the mount armoured?
Adjust armour + 2

--Is it using a spear?
Adjust min attack delay +25

--Is it using a lance?
Adjust min attack delay +25
Adjust charge value upwards + 3

--Is it using a missile weapon?
Adjust missile skill downwards - 2

Does the unit have access to magical equipment?
Adjust melee skill upwards + 1
Adjust missile skill upwards + 1
Adjust armour upwards + 1

The example:

No doubt it'll be out of alignment and you'll notice some bits I just filled in with any old rubbish, to make do. I think I got things right.

Hammerers M3, WS5, S4, T4, A2, H+S (buckler), 2H axe, magic access

type Hammerers
dictionary Hammerers ; Hammerers
category infantry
class heavy
voice_type Heavy
accent Dwarf
soldier Dwarf_infantry, 30, 0, 1.0
attributes sea_faring, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 5, square
stat_health 1, 0
stat_pri 17, 4, no, 0, 0, melee, melee_blade, slashing, axe, 75, 1
stat_pri_attr no
stat_sec 8, 0, no, 0, 0, melee, melee_blade, slashing, none, 100, 1
stat_sec_attr no
stat_pri_armour 12, 3, 1, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, -2, 0
stat_mental 11, disciplined, trained
stat_charge_dist 5