I dont think i could continue from where you left off simply because i dont know the WH game or have any of its reference material. but if you come into any other touchy areas ill surely throw in my two cents. ive also been of the impression that you were of the modding team. if your not, then it would be valuable to have there input on the subject, seeing as they will have the final say.

Although i was thinking that if weapons in WH only add 1-2 points to the WS then that will cause issues in TW. as you said it would make some units rather redundant if stats are very similar whether the unit wields a 2 handed sword or a dagger. so it may be a decision that will be difficult to make. i understand the mod is intended to represent WH as good as possible, but there will at some stage be sacrifices to be made. The RC approach seems a good bet here.

I would like to know what the modifiers are in WH for mental stats, or atleast what kind of things affect them. Because in TW you can have varying levels of morale levels for units. i would assume skeletons would use the 'lock_morale_ option.

i would think costs of units upkeep, upgrades etc would be easy to convert. then again, i assume in WH you dont set up trade routes, which would bring in more money, and maybe make the upkeep costs seem too low once converted to TW. but still, could always use the RC approach and add up individual equipment costs, mount cost and unit training costs to get an overall picture of what a unit in WH actually costs. they did however use facts from history, so may not fit in a fantasy setting.

There is alot of good ideas in this thread, some seem to make alot of sense while others are rather touchy or opinionated. so it really comes down to one of the modders to even just point us in the right direction of what they think (or feel) would be the best approach.

this is a thread ill be keeping an eye on most, as the statistical conversion will play a rather big role in how the game plays out eventually.