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Thread: Baktria: Armored Elephants skin/model?

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  1. #1

    Default Re: Baktria: Armored Elephants skin/model?

    Gotcha...

    I would think though the African Cataphract texture could be used for an Indian Cataphract texture, I know enough to just copy the

    EBUNIT_PROME_MOUNT_NEW_AFRICAN_ELEPHANT_CARTAGINIA N.TGA,

    and rename

    EBUNIT_PROME_MOUNT_NEW_INDIAN_ELEPHANT_CARTAGINIA N.TGA

    thus creating an armored elephant texture for Indian elephants... how to ensure it's implemented from there I'm totally lost.
    Last edited by Norse Archer; 06-10-2007 at 20:30.

  2. #2

    Default Re: Baktria: Armored Elephants skin/model?

    Ok here goes nothin, I'm going to copy the African Catraphract texture, and make a new Indian Cataphract texture.. In the Data/Models_Units/Textures folder.

    Then in the export_descr_unit files, under indian elephant armored, do the following changes, exactly how its listed for african elephant armored:

    ;131
    type indian elephant armored
    dictionary indian_elephant_armored ; Armoured Indian Elephants
    category cavalry
    class heavy
    voice_type General_1
    soldier african_elephant_rider, 9, 3, 1
    mount elephant indian
    mount_effect horse +3, chariot +4, camel +3
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13, 16, 1, square
    stat_health 1, 5
    stat_pri 6, 0, arrow, 120, 60, missile, archery, piercing, none, 15 ,1
    stat_pri_attr no
    stat_sec 5, 55, no, 0, 0, melee, other, blunt, none, 0 ,0.1
    stat_sec_attr area, launching, ap
    stat_pri_armour 1, 5, 0, metal
    stat_sec_armour 25, 0, flesh
    stat_heat 5
    stat_ground 0, 0, -5, -4
    stat_mental 7, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 15450, 3863, 270, 400, 15450
    ownership thrace, romans_julii, romans_brutii, slave, egypt, numidia, pontus, parthia, carthage

    to

    ;131
    type indian elephant armored
    dictionary indian_elephant_armored ; Armoured Indian Elephants
    category cavalry
    class heavy
    voice_type General_1
    soldier african_elephant_rider, 9, 3, 1
    mount elephant indian cataphract
    mount_effect horse +3, chariot +4, camel +3
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13, 16, 1, square
    stat_health 1, 5
    stat_pri 6, 0, arrow, 120, 60, missile, archery, piercing, none, 15 ,1
    stat_pri_attr no
    stat_sec 5, 55, no, 0, 0, melee, other, blunt, none, 0 ,0.1
    stat_sec_attr area, launching, ap
    stat_pri_armour 1, 5, 0, metal
    stat_sec_armour 25, 0, flesh
    stat_heat 5
    stat_ground 0, 0, -5, -4
    stat_mental 7, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 15450, 3863, 270, 400, 15450
    ownership thrace, romans_julii, romans_brutii, slave, egypt, numidia, pontus, parthia, carthage


    Will this work? Is there anywhere else I have to make changes?
    Last edited by Norse Archer; 06-10-2007 at 21:08.

  3. #3

    Default Re: Baktria: Armored Elephants skin/model?

    Guess I missed something, game wouldnt work....

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