I've been wondering what the special tips and tricks are out there. I have a few I've started to use but I don't know how original they are.
1. Egypt, using it's spy, can take Jerusalem using a Jihad on the first turn. If you succeed you will immediately have another Jihad available.
2. You can build forts at rivers to block the hordes but also just putting a single unit there will work in a pinch. This also works to block Crusades or Jihads.
3. On the turn you take your Jihad/Crusade target you can create as many other Jihad/Crusade armies as you want and recruit those special mercenaries. Some of your generals will get a chivalry boost, and a mercenary captain, and all units will get the experience increase. Also make sure the first army (the one capturing the target) has two generals in the army. Both will receive the chivalric knight retinue as well as other chivalry bonus' thus making them excellent governors.
4. If you want to increase the dread of a general then put him in a city where you plan to build an assassins guild. As the city begins to crank out assassins (hopefully to target a nearby rebel stack) your general will begin to rack up dread. If he gets more than 4 dread he contributes to the likelyhood of the city getting an assassins guild.
5. If you want rapid expansion in the early game then use the above mentioned Crusade/Jihad tactic. You can instantly create massive armies of quality troops that have low support cost and dirt cheap recruitment cost. As the armies begin to take casualties just consolidate them or if you have only a couple left use them as a garrison for a fort. When the next Crusade/Jihad comes you can replenish them quickly again.
6. When you make your priest/Imam hit squad and start marching them it's a lot easier to shove them all inside a cavalry unit. You can move up to 20 with one move.
7. You can increase the queu limit by putting units in the queu after the units that you actually want to build right now. For instance, you want 3 archers now, but want to increase swordsmen or knights which are already maxed out. Put the 3 archers in the queu, then a knight and a swordsmen. The castle/city will replenish those units because you've put them in the queu. Now on the next turn take those units out and you will have say 4 instead of the maximum 3.
8. Destroying a guild might seem taboo but really it's not. I've destroyed countless theives guilds that I've captured and I can still get the HQ.
OK maybe you already know all these or some of these, and maybe you have some of your own. So let's hear 'em.
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