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  1. #1
    Member Member dagdriver's Avatar
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    Does anybody ever use the menu you get when you right click on a unit?

    I never did, as I allways used keyboard short-cuts.
    After playing the demo for a couple of days, I suddenly during a siege brought it up and studied it, and found 2 new commands:
    1) follow projectiles - pretty cool (usefull??) to follow the boulders flying through the air, crashing down.
    2) dismount / remount - now THAT's an interresting option. Do we get the option of mounting and dismounting horses during a battle, or is it mereky a leftover from something that didn't work out??????

  2. #2

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    The "follow projectiles" is a great feature, esp at 100% speed. Now if we could just get some sound as you are flying through the air.... maybe a few close fly-bys as you pass a bird or two.

  3. #3
    Member Member DrNo's Avatar
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    Nice one dagdriver, we have seen the columns in the unit stats that dictates if a unit can dismount and what they become, but assumed the option was not included.

    Now there is a strong possibility of it being in the final game with this right click option

    Darkmoor did you see this on the right click menu in the beta?

    May be something they have been holding back to add more impact when the game is released!

    Must try that follow projectiles one.

  4. #4
    Member Member dagdriver's Avatar
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    I just wonder how they are going to makes this mount/dismount thing work.
    If it's not going to be during the battle, why then have it in the menu?
    If it's there, how are the the horses going to be handled? DO the unit wander off map, then re-enterering ???

  5. #5
    Member Member DrNo's Avatar
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    I would have thought that they would let you dismount but not mount again, as there is the issue of what happens to the horses. However with the option saying dismount/mount it looks like you can do both.

    I think mounting/dismounting should take considerable time and if you are attacked while in the middle of either action, then you suffer as though you have been flank/rear attacked.
    You can't have a unit being half mounted half dismounted So I think something like this will apply.
    If less than say 80% of the time has elapsed for the action to be completed then the action is cancelled. If greater than 80% then action completed.

    Otherwise I can see:
    Spearmen are about to get your knights, you dismount and dispatch them with ease. You mount and charge down the archers.

    I really hope they have implemented this feature though as WM ruled STW becuase cavalry were useless when Yari troops were around.

    Another bit of evidence that makes me think they have implemented this option is the cost of the units.

    e.g. ChivalricFootKnights cost 525 whereas mounted they cost 1025.

    You can see this cost difference across the range of mounted units when compared to their dismounted equivalent.



  6. #6
    Member Member rageXghost's Avatar
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    This could be a great option, mounted unit becoming un mounted unit,
    one-word a warning while the unit is un mounted if you lose a -horse,
    I would say that the unit could not remount.
    which could be quite funny for the opposing army,

    RageGhost

  7. #7

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    you wont be able to do it midbattle. and i dont think it's an option at all. chivfootknoghts and chivcav are different units.

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  8. #8
    Member Member dagdriver's Avatar
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    Neither would I think, but the menu.... and both before and in the battle......

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