You cannot have >= with SettlementBuildingExists. You will need to put in "and" statements for all levels of farm you want to use.
Foot
You cannot have >= with SettlementBuildingExists. You will need to put in "and" statements for all levels of farm you want to use.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Thanks Foot. I did try to do that, but it seems the GeneralDevastatesTile event simply doesn't recognize the SettlementBuildingExists trigger. If this is so, then it is a bug in the docudemon files because apparently this event doesn't export the Settlement.Originally Posted by Foot
It's a bit frustrating...
"Death Smiles at Us All,all a Man Can Do Is Smile Back."
Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.
This is not true. The problem in your code is that AFAIK SettlementBuildingExists can only work if the general is actually inside a settlement, something that just can't happen if he's pillaging a tile.Originally Posted by Foot
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