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Thread: Anyone else play Wesnoth?

  1. #31

    Default Re: Anyone else play Wesnoth?

    Quote Originally Posted by doc_bean

    EDIT: Do any of the included or extra campaign allow you to play the bad guys ? Orcish or undead invaders ? That could be a whole lot of fun...
    yes you can ,last one is for orcs and a couple of ones of the undead.

  2. #32
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Anyone else play Wesnoth?

    If you guys have the development version (1.3 something) instead of the stable version, there are a few "bad guy" campaigns already installed, even though they're just the add-ons.

    Anyone else notice that more experience my units get, the less damage they seem to do and more they seem to die?

  3. #33

    Default Re: Anyone else play Wesnoth?

    Quote Originally Posted by Alexander the Pretty Good
    If you guys have the development version (1.3 something) instead of the stable version, there are a few "bad guy" campaigns already installed, even though they're just the add-ons.

    Anyone else notice that more experience my units get, the less damage they seem to do and more they seem to die?
    ah nope, the exp they get the more damage they do, although the enemy targets them first so they die easy if you send them alone or poorly supported but with a lot of rookies around them they do tons of damage , just let the vetran damage em to death and let the rookie finish them off.

  4. #34
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Anyone else play Wesnoth?

    In my head I know that, it just feels like that dang little orc "has better odds" against my level 2 Marksman while he routinely is slain by my level 1 archer.

  5. #35
    Handler of candles Member Xehh II's Avatar
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    Default Re: Anyone else play Wesnoth?

    In my games it always feels like level one's are better than level two's.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  6. #36

    Default Re: Anyone else play Wesnoth?

    Downloaded it yesterday. Fun it is.
    We have this almost mythical tree, given to us by the otherwise hostile people in the east to symbolize our friendship and give us permission to send caravans through their lands. It could be said to symbolize the wealth and power of our great nation. Cut it down and make me a throne.

  7. #37
    A very, very Senior Member Adrian II's Avatar
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    Default Re: Anyone else play Wesnoth?

    Quote Originally Posted by darkragnar
    (..) with a lot of rookies around them they do tons of damage , just let the vetran damage em to death and let the rookie finish them off.
    That's it, if the rookies are supported by a Captain (Elvish, Desert or otherwise) they do 25% more damage at any time of the day, and this really works out. Cap'n smacks 16 points off the orc, rookie No 1 scores another 6 and rookie No 2 makes the kill and gets the XP. Repeat dose until another Captain (or Hero) is born.

    EDIT
    What I find really frustrating is one of those rounds where none of your muppets really hits an enemy. You surround a troll with six of your own and none of them lands a single hit..
    Aarghh!

    SWISH! ZWOOSH! (longbow)
    "Eee-ooh.." (dying bat)
    Last edited by Adrian II; 06-20-2007 at 13:16.
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  8. #38

    Default Re: Anyone else play Wesnoth?

    I agree, frustrating when none of your blokes manages to hit that huge ugly enemy. But on the other hand it is fun when that happens to the enemy.
    We have this almost mythical tree, given to us by the otherwise hostile people in the east to symbolize our friendship and give us permission to send caravans through their lands. It could be said to symbolize the wealth and power of our great nation. Cut it down and make me a throne.

  9. #39
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Anyone else play Wesnoth?

    Ugh, I'm officially addicted, I arrived late at a party last night because I wanted to play 'one more turn' and actually got out of bed early today so I could finish my mission (4th one of the southern watch campaign, playing it on easy (second difficulty setting)).

    Does anybody else just role play this game way too much ? In the first two mission I was particulary keen to let the farmers make the first frontal assault so I could protect the 'real' troops, and in the third mission
    Spoiler Alert, click show to read: 

    I sent in the elves because i'd rather have them die then my own human troops, even though that was a clear strategical risk.


    I fear I'm in a bit in trouble though
    Spoiler Alert, click show to read: 

    The Elven bodyguards are my best troops and they seem like an unsure ally, I'm only starting to get a few lv2 units and the group just split in two, while I only have levelled up one 'boss', the real boss sucks but the swordfighter boss is/was great. Currently the next mission involves the good boss, but I fear the upcoming fights with the 'bad' one.



    At least I'm starting to master some of the basics of the game like the day/night cycle and use of terrain. I'll need it if the missions get much harder (like most posters here say).
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  10. #40
    A very, very Senior Member Adrian II's Avatar
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    Default Re: Anyone else play Wesnoth?

    Quote Originally Posted by doc_bean
    Ugh, I'm officially addicted, I arrived late at a party last night because I wanted to play 'one more turn' and actually got out of bed early today so I could finish my mission (4th one of the southern watch campaign, playing it on easy (second difficulty setting)).
    My life has been taken over. I'm playing two ad-ons alternately. One is a desert adventure on expert level (the legend said something like "Impossible"). The first two scenarios were a piece of cake which gave me false confidence. Well, the scenario I'm playing now (searching for a hidden tower in a troll-infested forest) is impossible indeed.
    Abso-freaking-lutely impossible.
    The bloody trouble is we are only alive when we’re half dead trying to get a paragraph right. - Paul Scott

  11. #41
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Anyone else play Wesnoth?

    The mission I just got was completely insane ! (Southern Guard, mission 6 I believe)

    Spoiler Alert, click show to read: 

    I couldn't recruit units and only a certain type of unit from the previous mission would carry over, I had an elven shamen, an elven archer and a elven bodyguard to get through a forest. Since I deleted the save games from the previous mission I couldn't just go back and make more units. This is seriously insane since there is no way of knowing !


    Luckily it was buggy enough so I could finish it after all

    Spoiler Alert, click show to read: 

    According to the objectives I had to get one guy across, make sure another lived, and kill an enemy. I only did the first thing and got a victory. All the other guys died though
    Last edited by doc_bean; 06-21-2007 at 12:12.
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  12. #42
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: Anyone else play Wesnoth?

    I'm addicted. Damn you Org!

    Actually, this is a pretty nice game overall, especially as it's open source. The "comprehensive" campaign (Heir to the Throne or something) is quite amusing in that it keeps giving me LotR flashbacks.

    Two things that totally annoy me though:

    -movement. It's damn slow, especially in caves and snow!!!

    -hitting chance. It's lower than what I'm used to (aka Disciples II rate). For some reason I always feel like the AI get the better of me. It's like, while AI forts and castles always seem so hard to besiege, defending my own is a ridiculous nightmare. They just walked over me singing.
    Spoiler Alert, click show to read: 
    Final mission Southern Guard anyone? (Damn hot-headed elves; they should've given me a choice to kill them all instead for all it's worth.)

  13. #43
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Anyone else play Wesnoth?

    Quote Originally Posted by AntiochusIII
    Two things that totally annoy me though:

    -movement. It's damn slow, especially in caves and snow!!!
    Yes, although I feel this only gets annoying because of bad design . (very small Southern Guard spoiler)

    Spoiler Alert, click show to read: 
    The one but final mission of the Southern Guard was particulary annoying, you need twenty turns just to get somewhere, and there aren't any interesting enemies to fight, I actually save-loaded to finsih this one because it was so boring


    Quote Originally Posted by AntiochusIII
    -hitting chance. It's lower than what I'm used to (aka Disciples II rate). For some reason I always feel like the AI get the better of me. It's like, while AI forts and castles always seem so hard to besiege, defending my own is a ridiculous nightmare. They just walked over me singing
    The AI seems pretty good at picking its positions, and some AI units (especially bosses) get higher than average hit rates. Most levels are also designed to benefit the AI. (again, small SG spoiler)

    Spoiler Alert, click show to read: 
    Like in SG where they have you fighting the undead in a cave without any units that can do 'blunt' damage. Or one of the earlier missions fighting both the undead and the bandits for the first time, the enemy gets scouts who are excellent for terrain with lots of rocks or trees, while it sucks for your cav (which you need for speed).


    Quote Originally Posted by AntiochusIII
    Spoiler Alert, click show to read: 
    Final mission Southern Guard anyone? (Damn hot-headed elves; they should've given me a choice to kill them all instead for all it's worth.)
    Spoiler Alert, click show to read: 
    They never even reached my walls
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  14. #44
    The Black Senior Member Papewaio's Avatar
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    Default Re: Anyone else play Wesnoth?

    Hi my name is Papewaio and I'm a Wesnoth addict .

    I saw all the cool kids like AdrianII doing it so I thought I could handle it too...
    Our genes maybe in the basement but it does not stop us chosing our point of view from the top.
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    Pape for global overlord!!
    Quote Originally Posted by English assassin
    Squid sources report that scientists taste "sort of like chicken"
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    The rest is either as average as advertised or, in the case of the missionary, disappointing.

  15. #45
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Anyone else play Wesnoth?

    Man, this is an awesome game. Now if you'll excuse me, I have to go fight my way across a river and restore the true King to the Throne!

    I just won the Elensefar battle (in Hero Mode, which is Medium) without a Wite Mage!
    Pfft, white mages schmite mages. You just need some Paladins (level 3 upgrade of knight, Holy damage against undead.)

    Every time, the hardest part for me is the levelling up of my leading character. Whether he be Deoran, Konrad or someone else. They have such fragile health that you have to bring them in at juuuust the right moment to make that essential kill.
    So True.

    The thing I don't like is how charging with cavalry lets your opponent do double damage against you. Doesn't make sense.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  16. #46
    The Black Senior Member Papewaio's Avatar
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    Default Re: Anyone else play Wesnoth?

    If the opponent survives the charge that is... spears mind you are rather nasty.

    Does anyone else plan which characters they prefer to level up and to which upgrade?

    For instance the loyal ones I try and keep around (they are essentially in economic terms a village (per level?) in upkeep cost saved) so I keep them in the role of economic gain (gaining villages) while my shield wall goes to fight the enemies.
    Our genes maybe in the basement but it does not stop us chosing our point of view from the top.
    Quote Originally Posted by Louis VI the Fat
    Pape for global overlord!!
    Quote Originally Posted by English assassin
    Squid sources report that scientists taste "sort of like chicken"
    Quote Originally Posted by frogbeastegg View Post
    The rest is either as average as advertised or, in the case of the missionary, disappointing.

  17. #47
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Anyone else play Wesnoth?

    Hmm, beat the Bay of Pearls level last night after several retries. I seem to have difficulty getting leveled up units (though nothing died since the second level, until this one, I had leveled up Deolfar(?) though). I only had one level 2 unit at the start of this mission, an Elven ranger (the promoted scout)

    Finally did manage to beat this level (mainly by exploiting the AI), only lost 5 mermen, none of my regular units. Two cav promoted to Knight.

    I really need more levelled up units though...
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  18. #48
    A very, very Senior Member Adrian II's Avatar
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    Default Re: Anyone else play Wesnoth?

    Quote Originally Posted by Papewaio
    Does anyone else plan which characters they prefer to level up and to which upgrade?
    I sure do. Some are destined for fame. I also change their names after they make 2nd rank. I give them corny Dutch names like Quaeckernaet and Deudekom.
    The bloody trouble is we are only alive when we’re half dead trying to get a paragraph right. - Paul Scott

  19. #49
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: Anyone else play Wesnoth?

    Quote Originally Posted by doc_bean
    The AI seems pretty good at picking its positions, and some AI units (especially bosses) get higher than average hit rates. Most levels are also designed to benefit the AI.
    Oh, so the AI does cheat. I didn't know that. That explains why the stupid orc warlord is tougher than my best knights.

    I'll just take revenge my own way then [aka spamming Paladins. Those holy blades they got tear apart undead like no other.]
    Quote Originally Posted by doc_bean
    Spoiler Alert, click show to read: 
    They never even reached my walls
    How did you...?



    I think I was a little too successful for my own good early in the mission.
    Spoiler Alert, click show to read: 
    The trigger for Lady Elf to start telling me she wants to reach that stupid elven general is a death on my side. I killed too many elves before that triggered -- for every one elf fallen more than one replaces it, so I got overwhelmed

  20. #50
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Anyone else play Wesnoth?

    Re: South guard spoilers
    Spoiler Alert, click show to read: 
    After being swamped and losing the first time, I just rushed the elfen chick and the best troops to where I needed to go, let some grunt buy the farm to trigger the event. Pretty easy, actually.

  21. #51
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Anyone else play Wesnoth?

    Quote Originally Posted by AntiochusIII
    How did you...?
    Well, some did make it to my walls early on, one even got onto a wall, but was killed in the same turn. I just never needed to really fear the walls would be breached. How I did it:

    Spoiler Alert, click show to read: 
    -Cav spamming, sent a bunch to the northern flank to distract the elves
    -Killed the general quickly
    -didn't initiate attack on elven units (after victory condition was given ) unless they were in the way to the tree
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  22. #52
    Member Member ElectricEel's Avatar
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    Default Re: Anyone else play Wesnoth?

    Quote Originally Posted by AntiochusIII
    Oh, so the AI does cheat. I didn't know that. That explains why the stupid orc warlord is tougher than my best knights.
    It doesn't. doc_bean is either mistaken, or just referring to the scenarios sometimes placing the enemy in an advantageous position.

  23. #53
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Anyone else play Wesnoth?

    Quote Originally Posted by ElectricEel
    It doesn't. doc_bean is either mistaken, or just referring to the scenarios sometimes placing the enemy in an advantageous position.
    Yes, though bosses do get very good stats (better than your heros) often. But regular units normally don't cheat (unless the author of the scenario codes it so, I guess).
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  24. #54
    Member Member Oleander Ardens's Avatar
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    Default Re: Anyone else play Wesnoth?

    Hello guys

    I wonder If we could all log in with our .org names, and PM each other when we want to play a game.

    Cheers
    OA
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  25. #55

    Default Re: Anyone else play Wesnoth?

    has anyone defeated the 2nd scenario in a 'tale of two brothers' campaign on the hardest difficulty. you have to fight against elvish cavalry and no matter what i try, i get smacked down. i went through the whole south guard campaign, never had a serious problem, then i try this campaign and just got stuck at scenario 2.
    indeed

  26. #56
    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Anyone else play Wesnoth?

    Version 1.4 was finally released a couple days ago. I compiled it and it looks like they made a few nice improvements over 1.2.

    From the changelog:
    Spoiler Alert, click show to read: 
    For players, the 1.4 version brings you no fewer than seven new mainline campaigns, a redesigned user interface, an amazing variety of high-quality new game music, and a refresh of the game artwork including improved portrait images for many unit types. For designers, the map editor and WML have been enhanced to significantly increase your creative options in writing scenarios.

    Just as importantly, it is probably our most solid release yet. We retired over 300 individual bugs during the 1.3 development period, and introduced several new tools that prevent entire classes of bugs by sanity-checking Wesnoth's data files before they ship to you.
    Wesnoth Screenshot

    Here are 1.4's new features in more detail:
    For Players

    Seven new campaigns now ship with the game

    We have more than doubled the number of campaigns we ship. In addition to one brand new campaign, The Hammer of Thursagan, we now also ship polished, upgraded and improved versions of the following well-known user-written campaigns: Descent into Darkness, Liberty, Northern Rebirth, Sceptre of Fire, An Orcish Incursion, and Son of the Black-Eye.
    Parts of the user interface of the game have been redesigned

    The 1.4 Wesnoth user interface has a cleaner look and feel, with lightweight semi-transparent transient windows replacing many of the old-fashioned opaque modal dialogues with buttons. Subtle new graphics effects when you select a unit and target an enemy help you keep track of what is going on without getting between you and the gameplay. The game now displays owned and total villages in the status bar. Interface actions and day/night changes now have unobtrusive cue sounds. You can use drag'n'drop to move units. Mousewheels are supported.
    You can now review scenarios, chat, and set options after victory

    You'll no longer get two modal dialogues full of checkbox options immediately after victory in a scenario and then be instantly returned to the lobby (or, in campaigns, jumped to the next scenario). Instead, there's just one summary popup, after which you'll be in a 'linger mode' that allows you to chat with friends and foes, use normal commands, change your options, and in general do anything except more battle actions.
    The multiplayer collection has been revised and extended

    New maps and multiplayer scenarios: Auction-X, Dark Forecast, Hamlets, Mokena Prairie, The Manzivan Traps, Xanthe Chaos.

    Revised maps: Alirok Marsh (formerly Triple Blitz), Amohsad Caldera, Blue Water Province, Castle Hopping Isle, Caves of the Basilisk, Crusaders Fields, Cynsaun Battlefield, Den of Onis, Fallenstar Lake (formerly Meteor Lake), Forest of Fear, Freelands (formerly Charge), Hexcake, Hornshark Island, Island of the Horatii, King of the Hill, Lagoon, Loris River, Merkwuerdigliebe, Morituri, Paths of Daggers, Sablestone Delta, Siege Castles, Silverhead Crossing, Sulla's Ruins, Waterloo Sunset, Weldyn Channel (formerly Blitz), Wesbowl.
    Wesnoth Screenshot
    Changed and rebalanced units

    The Footpad, Poacher and Thug units can advance all the way to level 3. Many units have been tuned and rebalanced, including Ancient Lich, Elvish Sorceress, Fugitive, Ghost, Hurricane Drake, Lich, Mage of Light, Mermaid Diviner, Mermaid Priestess, Merman Warrior, Naga Myrmidon, Necromancer, Orcish Assassin, Ranger, Royal Guard, Sky Drake, White Mage, Wraith, and all the Saurians and Bats.

    Also, the "holy" damage type has been changed to "arcane" and is now a general anti-magic attack useful against more than just undead: elves, drakes and trolls are among the units now vulnerable against it.
    Many portraits have been revised or added

    Many unit and hero portraits have been improved or added. We now have a particularly beautiful set of new portraits in a uniform style for the Elvish units.
    New uses of animation

    Many more units have full combat animation. Many unit also have idle animations which fire periodically when they are not doing anything specific. Some units and items also have standing animations that a constantly active; bats flap their wings and campfires flicker. There are improved base frames for many units, including Mages and Ghosts, and many special effects such as magic attacks have been improved as well.
    Multiplayer lobby improvements

    You can set a list of user nicks to be ignored (you won't see chat from them). You can also set a list of friends; their nicks will be highlighted and shown at the top of your user list.
    Miscellaneous other improvements

    You can now select a female leader in multiplayer. The in-game help has been revised, reorganized and expanded. There are five new all-original symphonic music tracks, and many new or improved sound effects. Savegames are automatically compressed to save you disk space.
    Also, they've apparently added support for multi-player campaigns!

    This might be a good time for old Wesnoth fans to take another look, or for people who missed out altogether to go get it- now.
    Last edited by Xiahou; 03-16-2008 at 19:45.
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  27. #57
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Anyone else play Wesnoth?

    Thanks for the update Xiahou. I'll have to check it out again.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  28. #58
    Member Member Tratorix's Avatar
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    Default Re: Anyone else play Wesnoth?

    Great, when I saw this thread I decided to give this game a try. Now I can't stop playing it.

  29. #59

    Default Re: Anyone else play Wesnoth?

    Does any one wanna get a big multiplayer game going tonight around 17:30 (GMT -8) [eh that is 530 right?] But yeh sign up I'll be checking this periodically today I'm hoping we get atleast 6 hopefully more.

    Sign up:

    Jkarinen(CowTipp)
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    You're a better man than I am, Gunga Din!
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    It is our military's traditional response to quell provocative actions with a merciless thunderbolt.

  30. #60
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Anyone else play Wesnoth?

    Maybe but I can't promise anything.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

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