Quote Originally Posted by alpaca
Well there's a few details that differ but that's the jist of it, yes.
I'm using filter_settlement_commands to disable the commands, I don't disable ui buttons.
And I don't check it at every turn start because I fear it might slow down the game somewhat (I only check the leader authority for changes at turn start). What I do is catch possible cases that change the amount of Authority points used: Settlements being captured/lost, rebelling or given via diplomacy, and buildings being created or destroyed.
How does filter_settlement_commands play into this? The description says it only filters shell commands (or seems to). Does it somehow filter out the building and recruitment ability on the strat map, and does this mean the game sends itself "commands" to enable various features, and it is those commands that you can conveniently filter out here?


Also, I like your "function" setup; might try to find a way to use it for my scripts to streamline things up. Problem is with passing parameters as always, but I suppose there can never be too many counters :)