Quote Originally Posted by zerathule
I'm sorry not to answer directly to your question, but i must point out that only Scot Guards have bodkin_arrow as projectile and french mounted archers have bodkin_horse or something.
Changing projectile type changes a lot for a unit.
On a side note, i realised that giving to mounted xbows the same type of projectiles as naffatun will allow them to throw bombs with their xbows. But it seems their range is capped by something other than their range stat in the EDU.
Is there anything in the descr_projectile.txt file ?
Actually, according to the export_descr_unit.txt file (which would be where to look), Longbowmen, Yeoman Archers, Sherwood Archers, Scots Guard, Retinue Longbowmen, Dismounted French Archers, Welsh Longbowmen, and Free Company Longbowmen all use "bodkin_arrow"s.

French mounted archers use "cav_bodkin_arrow".

I think, and I haven't messed with this at all, that the velocity of the projectile directly effects its maximum range. Try changing these in descr_projectile.txt and see if it helps.

On topic, a default accuracy value was what I figured, too. Now I just have to test, test, test, to see if the default is better or worse than the 0.05 that basic arrows are assigned.

Thanks for everyone's input.