Thanks for the detailed response.
The EDU's range setting is most likely the first case in that it restricts the range at which a unit can begin their firing animation. I've seen Naffatun throw at angles higher than 13 degrees, but only when their target is moving away from them and the Naffatun had already begun their throwing animation. In this situation their range is bounded only by the game physics; if a heavy cavalry unit traveling away at a speed of 7 m/s were targeted at exactly 40 m away by a Naffatun unit, the Naffatun could theoretically reach their maximum physical range of ~90 m if their firing animation took about 3 seconds:
firing_animation_time = 50/(415/60) - 90/30/sin(45) = 3
That means crossbowmen, who by default have a low firing angle and a long reload time, could reach artillery-like ranges if they targeted a routing fast mover.
I'm fairly sure the game modifies it in real-time based on some formula that involves Δy (height above datum plane). It would probably look like this:Originally Posted by Foz
Range = DefaultRange + (1/g)*(v*cos(θ)*sqrt((v*sin(θ))^2 + 2*g*Δy) - 0.5*sin(2*θ)*v^2)
Where θ = default firing angle at max range on flat ground against stationary target
This is assuming the soldier is firing upright.
Since soldiers on a hill will fire at a clearly positive angle when a unit reaches its range, I do not believe the EDU range is a hard-set limit. Otherwise, they would have to fire at a lower angle as you suggested.
If the game portrayed physics as well as you say, then "slope-hugging" missile units like artillery and missile cavalry could theoretically reach very long ranges. They would have to be just before the crest of a hill such that they are facing up at an angle equal to 45 - θ. The height advantage of the hill combined with a starting firing angle of 45 degrees to the horizontal should increase their range dramatically beyond the default EDU value. When you consider that the projectile comes down at an angle near or close to the vertical slope angle of the hill, this becomes a very good battlefield tactic.
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