Quote Originally Posted by Foz
Actually, this doesn't demonstrate that the unit is allowed to fire from any further away at all, it only demonstrates that the unit climbing the hill can't fire from the same distance the one above it can, which we can easily determine through physics anyway. What you noted happens whether or not the EDU's range numbers come into play at all, and can be a direct result of the descr_projectile.txt specs for each projectile, so you can't use these results to say anything about the effect of the EDU's range numbers. OTOH what we're trying to prove is whether or not the unit is allowed to actually fire on a target further away when it is elevated above the target than it can when on the same level as the target. As you can see it is a more difficult question than the one you answered.

Miracle's test above, however, seems to have some merit to it. Really makes me wonder how the game is determining whether or not a unit can fire on another when height differences are involved.
Okay, okay. This is starting to make me roll my eyes, but let's add another demonstration to the one I stated above...

One unit of peasant archers (the same used before) vs one unit of any infantry with a "standard" movement rate, on Grassy Plane.

Opening fire at maximum range on flat ground, the archers get a total of five volleys before the enemy makes melee contact. Five.

So, on flat ground the peasant archer's range is sufficient to get FIVE full volleys before a target (who didn't even bother to run for three volleys) moves into MELEE range.

The same unit on high ground gets SEVEN volleys before an enemy moves into BOW range.

Empirical evidence FTW!