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  1. #1
    is not a senior Member Meneldil's Avatar
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    Default Tech Trees

    Hello, I'm currently trying to come up with original ideas for WTW Tech Trees, and a bit of help would be appreciated.

    ATM, I'm aiming at doing a Skaven Tech/Building Tree.
    What I'd like is to simulate the rivalry and internal struggles between different Clans. So, I had to idea to allow the Skaven faction to hire unit from only one clan per city (aswell as the common warrior clan units : slaves, clanrats and stormvermins). That way, the player would have to make a choice : does he want Clan Moulder's abominations, or rather Clan's Skryre's powerful weapons ?

    I'm also facing another issue : should skaven get cities aswell as castles ? I'm not sure Skaven would make such a difference.

    So, right now, the plan is something along those lines :

    Tier 1 :
    Slave pit - Tier 1 :
    Skaven Slaves
    Increase trade income

    Altar of the Horned One :
    Increase Public Order

    Tier 2 :
    Slave pit - Tier 2 :
    Skaven Slaves
    Further increase trade income

    Warrior Clan Network - Tier 1 :
    Clan Rats

    Church of the Horned One :
    Grey Seer (diplomat)
    Increase Public Order

    House of the Council :
    Spy
    Increase Public Order

    Tier 3 :
    Slave Pit : Tier 3
    Skaven Slaves
    Further increase trade income

    Warrior Clan Network - Tier 2
    Clan Rats

    Eshin Training Ground - Tier 1
    Night Runners
    or
    Moulder Experimental Pit - Tier 1
    Giant Rats
    or
    Skryre Warplock Laboratory - Tier 1
    Poison Wind Globadiers
    or
    Pestilens Church of Decay - Tier 1
    Plague Monks

    Temple of the Horned One :
    Grey Seer (diplomat)
    Increase Public Order

    Embassy of the Thirteen :
    Spy
    Assassin
    Increase Public Order

    Tier 4 :
    Slave Pit : Tier 4
    Skaven Slaves
    Further increase trade income

    Warrior Clan Network - Tier 3
    Clan Rats
    Storm Vermins

    Eshin Training Ground - Tier 2
    Night Runners
    Gutter Runners

    or
    Moulder Experimental Pit - Tier 2
    Giant Rats
    or
    Skryre Warplock Laboratory - Tier 2
    Poison Wind Globadiers
    Warp Lightning Canon

    or
    Pestilens Church of Decay - Tier 2
    Plague Monks

    Tier 5 :
    Slave Pit : Tier 5
    Skaven Slaves
    Further increase trade income

    Warrior Clan Network - Tier 4
    Clan Rats
    Storm Vermins


    Eshin Training Ground - Tier 3
    Night Runners
    Gutter Runners

    or
    Moulder Experimental Pit - Tier 3
    Giant Rats
    Rat Ogres

    or
    Skryre Warplock Laboratory - Tier 3
    Poison Wind Globadiers
    Warp Lightning Canon
    Warplock Jezzails

    or
    Pestilens Church of Decay - Tier 3
    Plague Monks

    Great Temple of the Horned One :
    Grey Seer (diplomat)
    Increase Public Order
    Last edited by Meneldil; 06-13-2007 at 12:17.

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