Quote Originally Posted by Bwian
Perhaps I am not making myself clear here:

DO NOT carry on with this until the overall approach to recruitment is decided. This has not happened, and I do not want to start trying to design faction build trees one faction at a time with no clear idea what we are doing. Hence my requests above. The postings in this thread seem to indicate that this is a subject that is being decided upon...and it isn't.

This is not work that should be done without reference to the bigger picture, and I do not want it moving in this direction. I can't make it clearer than that.
Bwian, wise as always. If I have understood vanilla MTW2 correctly most buildings are the same for all factions but just named differently. We can do the same here. And off-course have one extra special per faction, just for fun.

So infantry recruiting buildings can be for:

Empire
Garrisson
Garrisson headquaters
Urban Barracks

Skaven
Slave pens
Clanrat armourer
Clanrat training grounds

Dwarves
Dwarven blacksmith
Dwarven armourer
Clansmen training grounds

I didn't give the names much thought by the idea is that each level corresponds to the other factions buildings. Which means they will not have to be raised when conquered, and then later can be uppgraded.

How about that Bwian? Will this work do you think?