Results 1 to 17 of 17

Thread: How do heat, terrain modifiers "work"?

  1. #1
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
    Join Date
    Apr 2003
    Location
    Fayetteville, AR
    Posts
    2,455

    Default How do heat, terrain modifiers "work"?

    If a cavalry unit has a -4 penalty for forests, for instance, how does that work? Is attack reduced by 4, or what?

    Then there's things like heat penalties, which I assume tires a unit out faster, which creates morale and movement penalties.

    Then there's camels and elephants and all that.
    "In war, then, let your great object be victory, not lengthy campaigns."

  2. #2

    Default Re: How do heat, terrain modifiers "work"?

    Are there 'winter penalties'? There should be for Russia

  3. #3
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
    Join Date
    Apr 2003
    Location
    Fayetteville, AR
    Posts
    2,455

    Default Re: How do heat, terrain modifiers "work"?

    Quote Originally Posted by Ulstan
    Are there 'winter penalties'? There should be for Russia

    Yes -- for snow.

    There are penalties for:

    Snow
    Heat
    Sand
    Scrub
    Forest
    Fighting a camel
    Fighting an elephant

    and ...

    Others I forgot
    "In war, then, let your great object be victory, not lengthy campaigns."

  4. #4
    Village special needs person Member Kobal2fr's Avatar
    Join Date
    Nov 2006
    Location
    Paris, France
    Posts
    914

    Default Re: How do heat, terrain modifiers "work"?

    I also wonder what the effect of weather is... Some missile units have a "don't work well in rain" attribute, but I don't know what it really does, if it affects snow as well, what is the precise effect of fog...

    Or even Fatigue, come to think about it. I know that an Exhausted unit will fight worse than a Fresh one... but how worse exactly ? :/
    Anything wrong ? Blame it on me. I'm the French.

  5. #5
    Member Member CMcMahon's Avatar
    Join Date
    Jun 2005
    Location
    San Jose, CA
    Posts
    160

    Default Re: How do heat, terrain modifiers "work"?

    Not worse enough to matter, in my experience.

  6. #6
    Member Member WhiskeyGhost's Avatar
    Join Date
    May 2007
    Location
    Gulf Coast
    Posts
    330

    Default Re: How do heat, terrain modifiers "work"?

    Quote Originally Posted by Kobal2fr
    I also wonder what the effect of weather is... Some missile units have a "don't work well in rain" attribute, but I don't know what it really does, if it affects snow as well, what is the precise effect of fog...

    Or even Fatigue, come to think about it. I know that an Exhausted unit will fight worse than a Fresh one... but how worse exactly ? :/
    usually when i see units tire out, they just route more easily, and also seem to move slower...


    "Don't mind me, i happen the have the Insane trait....." -Me

  7. #7
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
    Join Date
    Apr 2003
    Location
    Fayetteville, AR
    Posts
    2,455

    Default Re: How do heat, terrain modifiers "work"?

    Well, I'm a little relieved to see that I'm not the only one who doesn't know this. Still, I'd rather have the information.
    "In war, then, let your great object be victory, not lengthy campaigns."

  8. #8
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation !
    Posts
    7,918

    Default Re: How do heat, terrain modifiers "work"?

    I don't know it either. One thing I can tell you though, in vanilla it does'nt make enough of a difference. Only in extreme cases it matters (as in the Mongol custom battle challenge). In LTC 2.30 it seems to matter more, Lusted is probably your man. Unless I'm imagining it in LTC 2.30 I actually have to be careful how I move my army about because they seem to tire a lot faster.
    A Gamecenter with a dedicated Total War fanbase!
    Check out our Facebook!
    Email: shahed@outpost.be


  9. #9
    Member Member crpcarrot's Avatar
    Join Date
    Jan 2004
    Location
    London UK
    Posts
    368

    Default Re: How do heat, terrain modifiers "work"?

    without the log files like in MTW i think none has been to decipher them yet.

    but like sinan says the affects are way too toned down in M2 except for the elephant dread affects. i just hate to see trined men just run grrrrr

    even the dont work well in rain dont seem to make much difference in MTW it was a real libility to have too many archers in the rain.
    "Forgiveness is between them and god, my job is to arrange the meeting"

  10. #10
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: How do heat, terrain modifiers "work"?

    Quote Originally Posted by Sinan
    I don't know it either. One thing I can tell you though, in vanilla it does'nt make enough of a difference. Only in extreme cases it matters (as in the Mongol custom battle challenge). In LTC 2.30 it seems to matter more, Lusted is probably your man. Unless I'm imagining it in LTC 2.30 I actually have to be careful how I move my army about because they seem to tire a lot faster.
    Indeed the heat effect has been increased in LTC 2.3.

  11. #11
    Village special needs person Member Kobal2fr's Avatar
    Join Date
    Nov 2006
    Location
    Paris, France
    Posts
    914

    Default Re: How do heat, terrain modifiers "work"?

    @Sinan : yah, moving and more importantly FIGHTING tires them a heck of a lot. And since kill rates have apparently been also lowered a tad, it makes fatigue much more important. On the whole, it feels pretty much like MTW/VI did, except that crusaders don't tire just standing still in the desert heat anymore.
    Anything wrong ? Blame it on me. I'm the French.

  12. #12
    Member Member crpcarrot's Avatar
    Join Date
    Jan 2004
    Location
    London UK
    Posts
    368

    Default Re: How do heat, terrain modifiers "work"?

    i need to get LTC
    "Forgiveness is between them and god, my job is to arrange the meeting"

  13. #13

    Default Re: How do heat, terrain modifiers "work"?

    From my experience, Heat fatigue matters.

    I played some custom battles, 1unit vs 1unit, to test some units out and it is obvious from the results that it matters.

    Hassims vs norman knights.

    In flat fields, norman kinights wins all the time, hands down.
    In desert, hassims wins all the time, hands down.


    The scare horses penalty does not seem to work very well. Camels units keep getting owned by mail knights in my custom battle. They can only barely win in the desert.

  14. #14

    Default Re: How do heat, terrain modifiers "work"?

    Quote Originally Posted by khaos83_2000
    The scare horses penalty does not seem to work very well. Camels units keep getting owned by mail knights in my custom battle. They can only barely win in the desert.
    This is due to the general giving a huge morale boost to the knights.

    In campaign camels are likely to work much better especially if the general is far away or dead.

  15. #15
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: How do heat, terrain modifiers "work"?

    Quote Originally Posted by Lusted
    Indeed the heat effect has been increased in LTC 2.3.


    I've noticed that a lot, too. Having a 50-man unit of jinettes routed by a single general (no bodyguard) and one mailed knight wouldn't have happened in vanillia

    That said, do you have an answer to Doug's orignial question? I'm as interested as he is to understand what a -4 penalty (or whatever) actually does...
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  16. #16
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: How do heat, terrain modifiers "work"?

    Im not sure exactly, i think it's a modifier applied to both attack and defense or something, or possibly to morale as well.

  17. #17
    Creator of the Medmod for M:TW Member WesW's Avatar
    Join Date
    Nov 2002
    Location
    Florence, Al., USA
    Posts
    662

    Default Re: How do heat, terrain modifiers "work"?

    Quote Originally Posted by sapi


    I've noticed that a lot, too. Having a 50-man unit of jinettes routed by a single general (no bodyguard) and one mailed knight wouldn't have happened in vanillia

    That said, do you have an answer to Doug's orignial question? I'm as interested as he is to understand what a -4 penalty (or whatever) actually does...
    IIRC, in MTW it affected fatigue plus both attack and defense stats. You should be able to tell by the stats which pop up when you right-click a unit on the battlefield.
    Wes Whitaker's Total Modification site:

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO