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  1. #1
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Age of Warlords

    The first release of Age of Warlords is finally ready after two years in the making! This release is a BETA, and contains only the first period, Angevin Ascendancy.

    You can get it here:

    Age of Warlords Version 1.0 BETA

    And the first patch, Version 1.2, can be found here:

    Age of Warlords BETA Version 1.2 Patch

    This patch is required to get the game working, and makes important changes to the campaign, particularly if you plan to play as the Indian factions. Please ensure you have 1.0 installed first.

    However, you will also need the Version 1.3 patch to enjoy the game fully, and that can be obtained from here:

    Age of Warlords Version 1.3 Patch

    This version fixes custom and instant campaign crashes, and also includes many graphical improvements, largely thanks to Midnight and OmarPacha. Please install this over Version 1.2.

    Now, the Age of Warlords first release features:

    * A total new era, Angevin Ascendancy, beginning in 1154AD, when some of Europe's most powerful monarchs, including Henry II and Friedrich Barbarossa rule their respective thrones!

    * A brand new map, featuring North-Western Europe, northern Iberia, northern Italy, Scandinavia, the North Atlantic, and, for the first time in Medieval mod, Greenland and parts of North America, all created lovingly in the style of the map of the original Medieval - Total War! Why concentrate on Continental Europe when the lucrative benefits of an overseas empire may be up for grabs?

    * Almost 80 brand new units, with a further 70 more imported from the BKB Super Mod, making nearly 150 additional units in total! These include Cornish Spearmen, Gwent Longbowmen, Hermandades, Hirdmen, Konstaflers, Spadaccino, Teulu, Bidauts, Orkneyjar Infantry, Toulousain Communal Militia, Templar Sergeants, Greenland Settlers, and Flemish Knights!

    * 22 playable factions! These include the returning English, French, Danes, Aragonese, Spanish and Holy Roman Empire, plus many brand new ones, such as the County of Hainaut, Pisa, Genoa, and the Norse!

    * Recreate the events of the Albigensian Crusade with the presence of Catharism in the south of France, represented by another new faction, the County of Toulouse!

    * Play as the 'Skraeling' Pagan indigenous hostiles of Greenland and North America! The Dorset Eskimo and Algonquin Tribes each feature exclusive units, while these two factions benefit from a brand new, totally unique tech tree, new map pieces, new portraits, and offer a completely different and exciting experience! Will you drive off the Western invaders or take the fight to them?

    * Unprecedented focus on Medieval Norse-Celtic warfare around the Irish Sea, with the Kingdom of Galloway, the Kingdom of Argyll, the Kingdom of Man, the Scots, the Kingdom of Gwynedd, Deheubarth, the Ui Neill and the Kingdom of Connaught all vying for supremacy and contest to English dominance. Take control of famed leaders such as Somerled, Fergus of Galloway and Godred V of Man and lead your armies to glory!

    * Numerous new agents, including a Cathar Priest, a Heretic Priest, Jewish Master Merchant and the dreaded Shaman!

    * Numerous new ships, including Canoes, Nyvaigs and Nordic and Manx versions of the Knarr!

    * Many new buildings and establishments, including a Cathar Church, Templar Headquarters, Whaling Station, Axesmith, the Leidang, the 'Rising Out', Cattle Farms, Scutage, and Law Courts!

    * Proper Faction Shields in battle for the new factions!

    * New factional titles, including ‘Royal Magistrates’, ‘Grand Masters of the Templars’, 'Lord Executioners', 'Champion of the Joust' and leaders of themed Heretical cults. Assign them at your peril!

    * Adjustments to original unit stats and changes to original faction AI.

    * Strong realism in terms of overseas expansion - the conquest of certain North Atlantic regions and all of North America made extra difficult by restrictions placed on building and recruitment - here horses and heavier units cannot be trained, while only a handful of buildings can be constructed, with a fort the maximum defensive structure available!

    * Heightened 'Psychological' Warfare - Indian units fear horsemen and artillery while lesser French Catholic troops are scared by their 'Heretic' Cathar enemies, who in turn are wary of fanatical Knights Templar soldiers!

    * Many new graphics, including new unit shields and flags for the new factions!

    * New Trade goods - White furs, Exotic birds, Sulphur, Arms and Armour, Cattle and more!

    * Hundreds of famous kings and new heroes added, all real!

    * Brand new names for the new factions!

    * New Loading Screen and Age of Warlords logo!

    * New Music!

    * Deadpage Coords!

    * An Easy Auto-Install!

    * Plus much, much more!

    VERY IMPORTANT - A fresh install of MTW and VI is needed for this mod, it is not compatible with other mods and the normal campaigns.

    THERE IS NO GLORIOUS ACHIEVEMENT MODE IN THIS MOD - IT IS IMPOSSIBLE TO DO GIVEN THE THREE SEPARATE MAPS FOR EACH PERIOD.

    Happy gaming

    ------------------------Edit by drone---------------------------
    Age of Warlords v1.0 local link
    Age of Warlords v1.2 patch local link
    Age of Warlords v1.3 patch local link
    ----------------------------------------------------------------
    Last edited by drone; 08-13-2012 at 04:46. Reason: added working links

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