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  1. #1
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Valor and routing

    Quote Originally Posted by Caerfanan
    Oh, a unit leader can gain V&V only if he's general?
    Could it be varying according to the vice or virtue? I'm thinking of the "captured" vice. I'm not sure, but I think that several unit leaders can have this (lower morale, higher valour)
    Fist, captured line gives increased morale and lower command (a virtue imo).

    The v&v is a bit complicated as generally only stack leaders get it. But some can be given to all generals in a stack (so you can have 15 generals and one commanding general in a stack).

    Notice that the stack leader will get the commanding general v&v even if he's not commanding (you can do this is the battle deployment window).

    To be a general you'll have to have a v&v or command stars and a clear sign of that they're generals are that they won't merge with other units, but will leave the general alone in a unit. So you can have an army consisting of 16 men in 16 units if you want.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  2. #2

    Default Re: Valor and routing

    If i am getting my butt kicked on Medieval, what i do is firstly, try and engage the enemy as far from the army starting point as possible. Secondly i try and flank my enemy, possibly go around the back and hit them from behind.

    If all else fails and my army begins taking a heavy loss, i withdraw my army to a safe distance, rally the troops and make a final stand.

  3. #3
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Valor and routing

    Quote Originally Posted by Musket
    If i am getting my butt kicked on Medieval, what i do is firstly, try and engage the enemy as far from the army starting point as possible. Secondly i try and flank my enemy, possibly go around the back and hit them from behind.

    If all else fails and my army begins taking a heavy loss, i withdraw my army to a safe distance, rally the troops and make a final stand.
    You aren't giving a lot of info. Try to read Frogbeastegg's strategy guide in the guide threads first, it'll provide you with the basics you need to know before you fight your battles.

    Engaging the enemy from afar: With what units? Do you get your units back? what's the casaulty/kill ratio? Does this screw up the enemy's formation?

    Flanking the enemy: With what units? At what moment do they charge? Can the enemy react? Does manoeuvering them in place screw up the enemy's formation?

    Withdrawing your troops: Weren't you placed at the best possible terrain before the actual engagement started? Do you withdraw one-by-one or in one move? Do you rout, withdraw or march your troops? Do you leave sacrificial units to slow down the enemy? Is your last stand on better terrain? When do you start this manoeuvre?

    We can help if you answer these questions
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