Yep rocky_841, Generals can replace Heavy Cavalry (technically speaking their units are highly elite heavy cavalry).
I prefer to have the Infantry in the force first when playing as most factions, then Light/Heavy Cavalry (or Generals, although generals aren't too important - they only provide their bonuses if close to their men) and then, finally, archers/missile units.
When composing your army structure, it's best to have units which can fight well in melee, such as infantry and cavalry, before trying to fight with units such as archers, which are exceptionally weak in this regard. You have to bear in mind that hand to hand fighting will make up most of the battle and the skirmish, with archers and similar missile units, will only take up a very small percentage of the time prior to the beginning of the true sword fights! On a final note, remember to keep your armies nice and varied - it provides a larger chance in battles.
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