Quote Originally Posted by I Am Herenow


But seriously, what sort of buildings were you looking to include? Wouldn't a mint (i.e. a building that can just churn out loads of money) kinda ruin the game? Is there any way to get buildings to "pop up" or force themselves on you - e.g. with enough pop growth, brothels just "appear"? And what about those limits - are you close to the maximum building limit ATM? Is the situation better in M2?

Cheers!
Um, mints don't churn out money They churn out coins. Coins are a formal bartering system that reflects the wealth of a nation and its population. Take the UK Pound Sterling for example, though its a rather a misleading name now, when it was first devised a One Pound Sterling Coin was equal in value to 1 Pound (lb) of Sterling Silver. Silver was used as a bartering medium back then, and this was formalised (for many different reasons, not least for Public Relations) into a coinage system. Making more coins doesn't make more silver, it floods the market and devalues the currency.

Basically, economy began when when people began producing more goods than they could consume (usually by focusing on one trade or task), the surplus of which they could trade for goods they did need. As a market economy became bigger some sort of system was needed to codify the thing. Weights were very important, but even more so was the discovery of Pi as regards discovering the circumference of a circle. This allowed storage containers to made to equal volume so that liquids, such as wine, but most importantly grains, could be measured consistently. Grains were important (barley, wheat etc) as they had an inherent value for the common people (they can be used to make bread and other foodstuffs). Eventually, as economies got richer (and in particular due to an increasingly urbanised population) the first coins were minted, which served the same purpose as the jars of grain, they represented the wealth of a nation and of a particular person, but they were much easier to carry around.

Basically a coin is either made of the valuable material (metal, silver, even iron), whose weight is standardised and given the stamp of authority, or, as nowadays, it is a base metal whose value is guaranteed by by the state. In other words, a state could not just mint loads of coins and say that they had the same value as before unless they had the wealth to back it up. Except for the US, that is, because they have a magic chequebook, which is one of the most fantastic things ever!

Coins are an indication of wealth, but you cannot create wealth with coins (unless you forge them of course).

And yes, we can use the script to drop buildings after certain conditions (though afaik we cannot check city population), but what is your obsession with brothels all about. There are lots of buildings which hold equal status with brothels (important in the community - not necessarily in a good way - but not state funded). We have hit the limit for RTW, as regards building complexes, but I don't know the limit in MTW2.

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